Search found 27 matches

by David Jefferies
08 Apr 2024, 13:37
Forum: General Discussion
Replies: 2
Views: 195

Re: Unreal: NoesisGrabBackgroundImage

thanks for the info - bug reported here: https://www.noesisengine.com/bugs/view.php?id=3214
by David Jefferies
05 Apr 2024, 15:26
Forum: General Discussion
Replies: 3
Views: 2215

Re: Localization and ChangePropertyAction

We have the same issue - has there been any progress adding support for this?
by David Jefferies
04 Apr 2024, 16:34
Forum: General Discussion
Replies: 2
Views: 195

Unreal: NoesisGrabBackgroundImage

Hi, I've got a question from one of our rendering engineers: "In Unreal Noesis clears the scene color alpha to 1 in NoesisGrabBackgroundImage before it renders the UI. I'd like it to clear to 0 for DLSS Frame Generation to work properly. Is it safe to change the clear alpha value from 1 to 0? T...
by David Jefferies
28 Feb 2024, 13:10
Forum: General Discussion
Replies: 2
Views: 176

Re: Error thrown when defining multiple Ignorable prefixes

Thanks for the reply - I see now the problem was that I was declaring both the prefixes to be the same xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:design_only="http://schemas.microsoft.com/expression/blend/2008" By changing the design_only prefix to be some...
by David Jefferies
27 Feb 2024, 17:04
Forum: General Discussion
Replies: 2
Views: 176

Error thrown when defining multiple Ignorable prefixes

We want to have two Ignorable prefixes - the usual prefix 'd' and also 'design_only' In Blend the syntax appears to be mc:Ignorable="d design_only"> <Viewbox x:Name="RootViewbox" Opacity="0" design_only:Opacity="1"> However Noesis gives the error Prefix 'desig...
by David Jefferies
27 Feb 2024, 16:57
Forum: General Discussion
Replies: 5
Views: 239

Re: Unreal Build Configurations

ah thanks - I'd been renaming them so will rebuild them instead
by David Jefferies
21 Feb 2024, 13:22
Forum: General Discussion
Replies: 5
Views: 239

Re: Unreal Build Configurations

I've tried the script changes and it builds and Noesis_release.dll gets copied to Binaries/Win64 correctly However when I try to run the game I get the system error box with: "The code execution cannot proceed because Noesis.dll was not found" So it looks like the game is still trying to l...
by David Jefferies
20 Feb 2024, 12:58
Forum: General Discussion
Replies: 5
Views: 239

Re: Unreal Build Configurations

I was using a custom bat file that calls RunUAT.bat - once for building the editor for cooking, and once to build the game rem build Editor (always development config) - this gets used for cooking CALL ..\..\..\RunUAT BuildEditor -project=!PRJ! rem build game CALL ..\..\..\RunUAT BuildGame -project=...
by David Jefferies
13 Feb 2024, 16:59
Forum: General Discussion
Replies: 5
Views: 239

Unreal Build Configurations

We want to build our project such that the Shipping and Test version links to Release version of Noesis and other versions link to the Profile version. We've tried trivially changing the existing Noesis build script (Noesis.build.cs) such that it chooses a different folder for each config e.g. chang...
by David Jefferies
15 Dec 2023, 12:19
Forum: General Discussion
Replies: 1
Views: 2024

Editing the XAML of a DataTemplate

We use DataTemplates a lot so that we can programmatically generate lists of items to be displayed in a ItemsControl. The UI designers use Blend to create the XAML for how the item looks and we then create a DataTemplate using that XAML. The problem is that once the DataTemplate is created the XAML ...