Search found 19 matches

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by davebac
16 Aug 2017, 04:13
Forum: General Discussion
Replies: 10
Views: 2498

Re: VR / AR GUI

If I attach the Noesis GUI to an object, it seems to render but it's "inside" the object. I get the 'attach as a texture' but I'd prefer to have it drawn in screen space like the regular UI on flat devices. What I like about Noesis is that lines are lines, not anti-aliased to a bitmap and would lik...
by davebac
12 Aug 2017, 01:18
Forum: General Discussion
Replies: 10
Views: 2498

Re: VR / AR GUI

For VR -- and AR -- you just float a primitive in space, anchor it somewhere convenient, and then drop Noesis as a texture on it. There's some event forwarding for interaction. It's not super complicated. Once I get my main computer up and running again, I can share a Vive and leap motion example on...
by davebac
17 Mar 2017, 22:33
Forum: General Discussion
Replies: 11
Views: 4184

Re: CryEngine Bindings

Yes, custom renderer is the way to go. Let me know if you need help.
Will do. Crytek has also offered assistance on their end as well, so it should be doable.

Now I just need time... :)

Noesis remains one of the best decisions that I made on the Unity Asset Store.
by davebac
17 Mar 2017, 02:43
Forum: General Discussion
Replies: 11
Views: 4184

Re: CryEngine Bindings

I have a small change in plans. I was trying to work the reference renderers against CryEngine, but CryEngine is not exposing enough -- and so what I'm going to do is port the C++ side and write a custom renderer (same as the Unreal Engine 4 integration is doing), and then I think at that point C# c...
by davebac
02 Dec 2016, 21:55
Forum: General Discussion
Replies: 6
Views: 3150

Re: What's the best way to filter/sort ObservableCollection?

@davebac, thanks your code. @sfernandez, thanks for your explanation. Another question about @davebac's code. The class FilteredObservable is just INotifyPropertyChanged, but not ObservableCollection, so I need to use `FilteredObservable.Items' to bind to ItemsControl. but `Items' property is also ...
by davebac
01 Dec 2016, 18:42
Forum: General Discussion
Replies: 6
Views: 3150

Re: What's the best way to filter/sort ObservableCollection?

public class FilteredObservable<T> : INotifyPropertyChanged { private ObservableCollection<T> _baseCollection; public ObservableCollection<T> BaseCollection { get { return _baseCollection; } set { // emulate VB's "with events" properties. if (null != _baseCollection) _baseCollection.CollectionChang...
by davebac
01 Dec 2016, 18:19
Forum: General Discussion
Replies: 4
Views: 1504

Re: Noesis GUI not supported in Unity 5.5?

1.2.6f5 as downloaded from the sticky here is working correctly for me in 5.5 f2 x64 on Windows, so might be a compiler or platform issue?
by davebac
29 Nov 2016, 06:01
Forum: General Discussion
Replies: 11
Views: 4184

Re: CryEngine Bindings

For C++, you'd probably start by copying: D:\CryEngine\Crytek\CRYENGINE_5.2\Code\CryEngine\CryCommon\CrySystem\Scaleform That has most of the mechanical stuff Noesis needs -- it's an almost-COM object that manages their interface to Scaleform. My thought is you don't need to interoperate with Scalef...
by davebac
29 Nov 2016, 05:54
Forum: General Discussion
Replies: 11
Views: 4184

Re: CryEngine Bindings

If you throw your efforts up on GitHub I will try to find time to contribute. I will say that doing the CPP would have more reach as it would then work in both CryEngine and Lumberyard. But perhaps one then the other after learning is done from the easy path. https://github.com/dbacher/noesisgui-cr...
by davebac
11 Nov 2016, 00:33
Forum: General Discussion
Replies: 11
Views: 4184

Re: CryEngine Bindings

I would say nobody tried that. At least nobody tried and told us about it. But there is always a first time... : ) Don't worry about switching licenses, I am sure we will find a compromise. In CryEngine C# (Mono), they use the Visual Studio 2015 C# compiler set to 4.6.2 profile then run the resulta...
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