Search found 2 matches

by PeterHiber
30 Apr 2021, 13:51
Forum: General Discussion
Replies: 3
Views: 3382

Re: Engine integration (iOS, Metal, sokol_gfx)

Hi and thanks for the quick response! :) You are absolutely right regarding sokol_gfx, we definitely should make an implementation of RenderDevice using sokol_gfx. But since we had managed to interop sokol_gfx with the default renderer on our other platforms, we were hoping to do the same on iOS in ...
by PeterHiber
30 Apr 2021, 09:57
Forum: General Discussion
Replies: 3
Views: 3382

Engine integration (iOS, Metal, sokol_gfx)

Hi everyone! We have a custom cross-platform engine that is deployed pretty much everywhere (Windows, Web via emscripten, iOS, etc). As our rendering layer we are using sokol_gfx (https://github.com/floooh/sokol), which basically is a wrapper around opengl/d3d11/metal. Up til now we have been able t...