Search found 326 matches

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by hcpizzi
Today, 13:17
Forum: General Discussion
Replies: 1
Views: 46

Re: Different Widget Sizes in Unreal's "New Editor Window (PIE)" and Standalone Game

Hi, New Editor Window (PIE) uses a borderless window. The title bar is drawn by Slate. Meanwhile, Standalone uses a window with a real border. The fake title bar drawn using Slate is a few pixels taller than the real title bar (on Windows 11 on a 1080p monitor at least). The difference is not much, ...
by hcpizzi
06 May 2024, 23:56
Forum: General Discussion
Replies: 2
Views: 167

Re: About Unreal Render Target Memory Size

Hi,

Could you please create a support ticket for this? I have a patch for you to try that can save some RT memory.

Thanks!
by hcpizzi
30 Apr 2024, 22:12
Forum: General Discussion
Replies: 3
Views: 209

Re: Crashes on Unreal Render Thread When Dynamic RenderTransform Used

We don't keep references to those objects, but the case of a DataContext UObject being garbage collected should be handled without crashing, definitely not from the render thread. I'll try to reproduce it, but if you could provide us the complete callstack and exception details, that would be great :)
by hcpizzi
30 Apr 2024, 11:15
Forum: General Discussion
Replies: 3
Views: 209

Re: Crashes on Unreal Render Thread When Dynamic RenderTransform Used

Hi, I think the top of the callstack may be missing. The crash may come from FNoesisSceneViewExtension::PrePostProcessPass_RenderThread, but I don't really see how the change you mention may be related to a crash in that function. Aren't there any frames missing from the top of this callstack? And w...
by hcpizzi
29 Apr 2024, 12:52
Forum: General Discussion
Replies: 12
Views: 2147

Re: Getting started with Unreal - lots of confusion

Hi, I'm not sure you even need a converter. You can just write the char ID when you add the string to the array, can't you? Those strings aren't meant to change, are they? The way you use RichText::SetTryCreateInlineCallback is that you set it once. It's a global handler. You can then use a global v...
by hcpizzi
16 Apr 2024, 09:29
Forum: General Discussion
Replies: 3
Views: 436

Re: Seeking Assistance with C++ Binding in Unreal Engine 5 to NoesisGui

Hi, You can go one of two ways. You can use our class and reflection code to create your view model clases and expose the data you want, or you can use UObjects and Unreal's reflection markers. You probably want the second option. You can find the relevant documentation here: https://www.noesisengin...
by hcpizzi
15 Apr 2024, 16:29
Forum: General Discussion
Replies: 6
Views: 324

Re: Fatal error: 'Input/HitTestGrid.h' file not found when packaging using the UBT for Linux

Thanks! Fixed that one as well.
by hcpizzi
15 Apr 2024, 15:45
Forum: General Discussion
Replies: 6
Views: 324

Re: Fatal error: 'Input/HitTestGrid.h' file not found when packaging using the UBT for Linux

Windows file system is not case sensitive, but Linux is.

We're planning on releasing version 3.2.4 soon, but for now you can make the change locally to be able to continue moving on.
by hcpizzi
15 Apr 2024, 15:03
Forum: General Discussion
Replies: 6
Views: 324

Re: Fatal error: 'Input/HitTestGrid.h' file not found when packaging using the UBT for Linux

Hi,

The correct capitalization is
"Input/HittestGrid.h
. Notice the lower case t in test. I'll correct it on our side.

Thanks for reporting!
by hcpizzi
12 Apr 2024, 19:07
Forum: General Discussion
Replies: 7
Views: 450

Re: Unreal Localization with Rive objects?

Hi, You need to use a RiveRun, not a RiveInput. It would look something like this: <noesis:RiveControl Source="rivs/button05b.riv" Margin="472, 392, 472, 216" Width="336" Height="112"> <noesis:RiveControl:Runs> <noesis:RiveRun RunName="bText" RunText...
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