Search found 17 matches

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by tr4np
07 Dec 2016, 15:25
Forum: General Discussion
Replies: 10
Views: 4761

Re: VR interface

Hello! We start to develope VR-project with HTC Vive (Unity 3D ver. 5.5, Noesis 1.2.6f5) and faced same problem. Is there any way to emulate mouse events for Noesis UI objects or tricky hook to make Noesis UI objects interactive behaviour same as Unity 3D GUI objects beaviour? The solution I posted...
by tr4np
12 May 2016, 15:23
Forum: General Discussion
Replies: 2
Views: 2074

Re: NoesisGUI with Xamarin?

How can I get access to the C# SDK? It says I am not authorized to download it.
by tr4np
29 Apr 2016, 16:08
Forum: General Discussion
Replies: 2
Views: 2074

NoesisGUI with Xamarin?

Microsoft bought Xamarin and now bundles it free with Visual Studio. Xamarin allows us to develop cross-platform apps for Android, iOS, Windows, etc, in C#. I'm currently using Unity, but Xamarin may be better for normal apps (i.e. non-games), due to Unity's long startup delay and splash screen (and...
by tr4np
28 Apr 2016, 15:35
Forum: General Discussion
Replies: 10
Views: 4761

Re: VR interface

But regarding 1) and the solution you finally implemented, in theory is what we are already doing, sending a ray from mouse position and checking if it intersects with the textured game object (_target) where UI is being drawn: The issue is that there is no mouse in VR. If I run the VR project on W...
by tr4np
27 Apr 2016, 02:53
Forum: General Discussion
Replies: 10
Views: 4761

Re: VR interface

Thank you for your suggestions. I'm not sure why the forum didn't notify me of your responses (I have to subscribe to it, even if I started the thread?). I figured this out the day after I posted my question, but to address the suggestions: 1. I had my gui rendered to a texture and the mesh had a co...
by tr4np
11 Mar 2016, 22:53
Forum: General Discussion
Replies: 10
Views: 4761

VR interface

I've been following along with this tutorial on getting a UI working in VR: https://developer.oculus.com/blog/unitys-ui-system-in-vr/ It works with Unity's Canvas, but I can't get it working with NoesisGUI. I used a RenderTexture to map a xaml gui onto a quad in world space. I can see the gui, but I...
by tr4np
05 Jun 2015, 00:44
Forum: General Discussion
Replies: 2
Views: 1370

ScrollViewer scrollbars not hiding/showing

I have an Image inside a ScrollViewer. The XAML has both the horizontal and vertical scrollbar visibility set to Auto. The initial Image is initially sized to the exact dimensions of the ScrollViewer. The initial view shows the entire image without any scrollbars. When I enlarge the Image, scrollbar...
by tr4np
03 Jun 2015, 18:51
Forum: General Discussion
Replies: 18
Views: 5039

Re: ScrollViewer touch events on iOS not firing

Hi, just checking to see if there's any update on the status of this issue...
by tr4np
09 May 2015, 06:31
Forum: General Discussion
Replies: 18
Views: 5039

Re: ScrollViewer touch events on iOS not firing

Good news! While I haven't heard back from uFrame support, I did modify all of uFrame's UnityMVVM files and changed their namespaces. This allowed uFrame to use its own version of the files, while allowing me to update Noesisgui to v1.2.3 (and Unity 5!). Now you can just work on fixing ScrollViewer ...
by tr4np
08 May 2015, 20:19
Forum: General Discussion
Replies: 18
Views: 5039

Re: ScrollViewer touch events on iOS not firing

I'm using the latest version of uFrame (v1.51r2) from the Unity Asset Store. I compared the files against the ones on Github, and the uFrame files are different. I've sent an e-mail to uFrame support, so hopefully they can help me get a version of uFrame that's using the latest UnityMVVM files.
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