Search found 10 matches
- 25 Sep 2014, 04:11
- Forum: General Discussion
- Replies: 9
- Views: 7682
Re: support for unity 5
Ah, don't bother in that case then.
I thought the beta is for everyone. I'll confirm again once the 5.0 build is made available for the public.
Thanks
I thought the beta is for everyone. I'll confirm again once the 5.0 build is made available for the public.
Thanks
- 24 Sep 2014, 03:11
- Forum: General Discussion
- Replies: 9
- Views: 7682
Re: support for unity 5
Yes, there were some errors when importing the noesis packages in unity 5.Did you encounter problems with Noesis in Unity 5?
If that's not expected, shall I file a bug instead?
- 23 Sep 2014, 12:04
- Forum: General Discussion
- Replies: 9
- Views: 7682
support for unity 5
Hi,
Given the fact that unity 5 beta is already released, I'm wondering what the plan is to make Noesis support unity 5.
Given the fact that unity 5 beta is already released, I'm wondering what the plan is to make Noesis support unity 5.
- 19 Sep 2014, 04:15
- Forum: General Discussion
- Replies: 2
- Views: 2428
- 18 Sep 2014, 04:48
- Forum: General Discussion
- Replies: 2
- Views: 2428
Ignore StreamingAssets\NoesisGUI in source control
Hi,
We're developing a unity project and I've been wondering if we can just ignore StreamingAssets\NoesisGUI folder in our source control software.
As I understand it, this folder is populated by the build process and is not needed when previewing the UI in the unity editor, is that right?
We're developing a unity project and I've been wondering if we can just ignore StreamingAssets\NoesisGUI folder in our source control software.
As I understand it, this folder is populated by the build process and is not needed when previewing the UI in the unity editor, is that right?
- 17 Sep 2014, 03:38
- Forum: General Discussion
- Replies: 3
- Views: 3056
Re: Using Noesis as a 3D UI solution
For #2, one use case would be the player tag that should be hidden once the player is behind a building or something. This can be done with render to texture but I suspect it will be slow, when there're many such UI entities. If it's not too difficult, it would be nice if it can be squeezed into the...
- 16 Sep 2014, 06:40
- Forum: General Discussion
- Replies: 3
- Views: 3056
Using Noesis as a 3D UI solution
Hi, We're considering using Noesis not just for the 2D but also for the 3D part of our next unity game. According to this thread:http://www.noesisengine.com/forums/viewtopic.php?f=3&t=270 Currently using Noesis as 3D UI has some problems: 1. Culling is not implemented. If the object is out of ca...
- 16 Sep 2014, 03:53
- Forum: General Discussion
- Replies: 16
- Views: 10016
Re: performance stats in unity
Thanks, is xamlplayer part of the unity package from the asset store? I'm asking since I can't find it.
- 15 Sep 2014, 03:36
- Forum: General Discussion
- Replies: 16
- Views: 10016
performance stats in unity
Hi,
I'm wondering what's the best way to check performance related stats in unity when I use Noesis.
I mainly care about iOS and Android platforms.
Thanks
I'm wondering what's the best way to check performance related stats in unity when I use Noesis.
I mainly care about iOS and Android platforms.
Thanks
- 15 Sep 2014, 03:23
- Forum: General Discussion
- Replies: 2
- Views: 3557
Noesis doesn't run on android
Hi, So I purchased the noesis integration from the unity asset store and tried to run some samples on my android phone. No matter which sample I try, the sample always crashed. logcat showed these errors: 09-12 16:04:47.749: W/dalvikvm(16150): Shared lib '/data/data/com.DirectiveGames.noesis/lib/lib...