Search found 5 matches
- 06 Aug 2015, 09:22
- Forum: General Discussion
- Replies: 18
- Views: 11983
Re: about performance
We still have this problem with Noesis 1.2.3. Any chance that the vertex shader requirements will change? \0\0\000:00.01268\0\0\0\0\0General\0\0\0\0\0\0\0> Kernel::Init \0\0\000:00.01278\0\0\0\0\0General\0\0\0\0C\0\0\0 Build Version 1.2.3 Windows on X86 Release [Apr 28 2015 19:35:51] \0\0\000:00.127...
- 03 Jun 2015, 16:08
- Forum: General Discussion
- Replies: 1
- Views: 2247
[Noesis 1.2.3]: Fonts are not released after shutdown
Hi, We recently added a custom font to our game user interface. Now the Visual Studio Debug Memory tracker reports a memory leak. The memory leak only ocures when I use a custom font. Otherwise everything is find no matter how complex my xcml files are. I read that fonts are cached. Do I need to cal...
- 20 Feb 2015, 09:59
- Forum: General Discussion
- Replies: 6
- Views: 2731
Re: LinkerError OgreBinding on Macos
Unfortunately compiling Ogre without RTTI is not possible. I have 2 more questions:
- When do you think is 1.2 considered stable?
- Is 1.2 backward-compatible with 1.1?
- 16 Feb 2015, 17:58
- Forum: General Discussion
- Replies: 6
- Views: 2731
Re: LinkerError OgreBinding on Macos
Thanks for your fast reply. I would love to update to 1.2. But we need to ship pretty soon. Is 1.2 beta stable enough to ship a game? I also noticed that there is no Android and Linux version of the 1.2 version so far. Are these platforms still supported?
- 16 Feb 2015, 16:49
- Forum: General Discussion
- Replies: 6
- Views: 2731
LinkerError OgreBinding on Macos
I'm having troubles to compile NoesisGui with the OgreBinding on MacOS. It all comes down to a linker error when deriving from BaseFileSystem or BaseComponent: Undefined symbols for architecture i386: "typeinfo for Noesis::File::BaseFileSystem", referenced from: typeinfo for Noesis::Gui::O...