Search found 36 matches
- 13 Jul 2025, 21:36
- Forum: General Discussion
- Replies: 2
- Views: 14065
noesis:StyleInteraction.Triggers not working in 3.2.8?
Hi. I have a Button style that plays sound when clicked as follows: <Style x:Key="Style.MyGameButtonBase" BasedOn="{StaticResource Style.ButtonBase}" TargetType="ButtonBase"> <Setter Property="noesis:StyleInteraction.Triggers"> <Setter.Value> <noesis:StyleTrig...
- 13 Jul 2025, 02:22
- Forum: General Discussion
- Replies: 6
- Views: 26798
Re: Understanding Screen State Changes (Unity)
Noesis is based on (or basically a rewrite of) Microsoft WPF, which is a UI framework created specifically to work with the MVVM architecture. You need to understand how MVVM works (there are tons of tutorials online for MVVM/WPF). I strongly suggest you check Caliburn.Noesis (install the package an...
- 13 Jul 2025, 02:08
- Forum: General Discussion
- Replies: 5
- Views: 35193
Re: Documentation
Yea, that version is out of date. You'd be better served with the aforementioned latest 3.2.8 as jsantos suggests... @jsantos - On that note, I realize you guys need to have some sort of presence in the Unity Asset Store for visibility but as this post clearly demonstrates, its just leads to more c...
- 02 May 2024, 12:31
- Forum: Official Announcements
- Replies: 43
- Views: 214368
Re: Updates to Our Licensing Terms
Yes it's per project. The actual numbers for let's say 5 games (iOS + Android), that all made above 100k (let's say 120k on average), should be something like this: Gross revenue = 5 x 120k = 600k Net revenue = 600k x 0.6 (stores cuts, publisher cut...) = 360k Revenue after taxes = 200k-250k (depend...
- 16 Apr 2024, 10:29
- Forum: Official Announcements
- Replies: 43
- Views: 214368
Re: Updates to Our Licensing Terms
Isn't 100k gross income too low as a threshold? I mean let's say your game makes 110k, you'll be forced to pay the hefty sum of 9000 for a Pro license, representing nearly 10% of your gross income, which means it could be 20-30% or even more of your net income! and that's for 1 platform only! I hope...
- 16 Apr 2024, 10:17
- Forum: General Discussion
- Replies: 7
- Views: 6714
Re: Another Unity Editor crash...
I'm back with another crash... I'm trying to port this library https://github.com/miroiu/nodify to Noesis. After some workarounds (like missing protected virtual OnMouseDown/Up/Move/OnKeyDown/Up, OnRenderSizeChanged, Transform.Inverse...) I managed to fix all compile errors. But as soon as I add the...
- 04 Apr 2024, 20:50
- Forum: General Discussion
- Replies: 5
- Views: 6158
Re: localization change from data trigger
What we ended doing is create a MarkupExtension TranslateExtension that provides a binding to a "LocalizedString" class that's responsible for listening to Culture change and updates its content: [ContentProperty(nameof(Key))] public class TranslateExtension : MarkupExtension { public stri...
- 04 Apr 2024, 20:36
- Forum: General Discussion
- Replies: 6
- Views: 3493
Re: Connect to Child Event
Yes this is how I ended doing it. Thank you!
I don't think a ticket is necessary anymore, but yes explaining it in the tutorial would be great for future users.
I don't think a ticket is necessary anymore, but yes explaining it in the tutorial would be great for future users.
- 03 Apr 2024, 20:38
- Forum: General Discussion
- Replies: 6
- Views: 3493
Re: Connect to Child Event
Yes that's the first thing I tried, but the method gets invoked when the UserControl is initialized, with param (object source) pointing to the TreeView itself. But the event is for the future child items (TreeViewItem) once they're added. The workaround is to register to the event by code MyTreeVie...
- 03 Apr 2024, 05:42
- Forum: General Discussion
- Replies: 6
- Views: 3493
Connect to Child Event
Hi! I'm trying to create a TreeView and listen to its TreeViewItems Expand event. In WPF, it's as simple as:
How do we connect to this event via code-behind in Noesis?
Code: Select all
<TreeView TreeViewItem.Expanded="OnItemExpanded" />