Search found 7 matches

by JayOfAllTrades
02 Apr 2024, 06:20
Forum: Official Announcements
Replies: 30
Views: 1503

Re: Updates to Our Licensing Terms

Great! Thank you for the clarification, and I appreciate you taking the time to reply to me. Have a wonderful day. :)
by JayOfAllTrades
29 Mar 2024, 18:41
Forum: Official Announcements
Replies: 30
Views: 1503

Re: Updates to Our Licensing Terms

When you say that it will be effective in 3.2.4, are you implying that the changes won't be retroactive to older versions, and so I should continue using the older versions until I figure out what I want to do? Even if you don't finish any project with Noesis, the 195€ payment is contributing to the...
by JayOfAllTrades
29 Mar 2024, 04:52
Forum: Official Announcements
Replies: 30
Views: 1503

Re: Updates to Our Licensing Terms

I noticed that you mention that without a key available the sdk will run for 10 minutes. Does that mean that before releasing a game we could at least use the library for small developmental tests, like making sure the UI looks and performs properly when run on the target platform? I'm asking becaus...
by JayOfAllTrades
31 Jul 2023, 21:43
Forum: General Discussion
Replies: 3
Views: 1061

Re: Binding to TimeSpan

Done! :) #2657

Also, is there any way I can verify implementation details like that in the future should I run into this problem again? The docs looked like they showed TimeSpan as having these properties when I had checked. Is that just a small mistake on the docs, or did I misreading it?
by JayOfAllTrades
29 Jul 2023, 05:09
Forum: General Discussion
Replies: 3
Views: 1061

Binding to TimeSpan

I'll be brief because I know you guys are flooded with help requests. Inside my view model I expose a TimeSpan for an in-game countdown timer. I created three text blocks which bind to the TimeSpan.Minutes, Seconds, and Milliseconds. In Wpf it works, but in Unity I get this error. [NOESIS/W] Can't s...
by JayOfAllTrades
14 Mar 2022, 23:05
Forum: General Discussion
Replies: 5
Views: 852

Re: Supported Engines

Thank you for clearing that up for me. I saw the Monogame integration, but since it is for directx it wasn't going to work for me since my project is on mobile. After I wrote the first post though I tried out Noesis in Unity since it was the only suitable integration I could find and I was so amazed...
by JayOfAllTrades
10 Mar 2022, 21:59
Forum: General Discussion
Replies: 5
Views: 852

Supported Engines

I've been searching for a while and looking through the documentation, but what still isn't clear to me is what engines this library has support for. The main page for NoesisGUI shows a large list of supported engines, but I've only seen examples for Unity. I've read through the documentation and it...