Search found 7 matches
- 02 Apr 2024, 06:20
- Forum: Official Announcements
- Replies: 31
- Views: 1559
Re: Updates to Our Licensing Terms
Great! Thank you for the clarification, and I appreciate you taking the time to reply to me. Have a wonderful day. :)
- 29 Mar 2024, 18:41
- Forum: Official Announcements
- Replies: 31
- Views: 1559
Re: Updates to Our Licensing Terms
When you say that it will be effective in 3.2.4, are you implying that the changes won't be retroactive to older versions, and so I should continue using the older versions until I figure out what I want to do? Even if you don't finish any project with Noesis, the 195€ payment is contributing to the...
- 29 Mar 2024, 04:52
- Forum: Official Announcements
- Replies: 31
- Views: 1559
Re: Updates to Our Licensing Terms
I noticed that you mention that without a key available the sdk will run for 10 minutes. Does that mean that before releasing a game we could at least use the library for small developmental tests, like making sure the UI looks and performs properly when run on the target platform? I'm asking becaus...
- 31 Jul 2023, 21:43
- Forum: General Discussion
- Replies: 3
- Views: 1065
Re: Binding to TimeSpan
Done! :) #2657
Also, is there any way I can verify implementation details like that in the future should I run into this problem again? The docs looked like they showed TimeSpan as having these properties when I had checked. Is that just a small mistake on the docs, or did I misreading it?
Also, is there any way I can verify implementation details like that in the future should I run into this problem again? The docs looked like they showed TimeSpan as having these properties when I had checked. Is that just a small mistake on the docs, or did I misreading it?
- 29 Jul 2023, 05:09
- Forum: General Discussion
- Replies: 3
- Views: 1065
Binding to TimeSpan
I'll be brief because I know you guys are flooded with help requests. Inside my view model I expose a TimeSpan for an in-game countdown timer. I created three text blocks which bind to the TimeSpan.Minutes, Seconds, and Milliseconds. In Wpf it works, but in Unity I get this error. [NOESIS/W] Can't s...
- 14 Mar 2022, 23:05
- Forum: General Discussion
- Replies: 5
- Views: 853
Re: Supported Engines
Thank you for clearing that up for me. I saw the Monogame integration, but since it is for directx it wasn't going to work for me since my project is on mobile. After I wrote the first post though I tried out Noesis in Unity since it was the only suitable integration I could find and I was so amazed...
- 10 Mar 2022, 21:59
- Forum: General Discussion
- Replies: 5
- Views: 853
Supported Engines
I've been searching for a while and looking through the documentation, but what still isn't clear to me is what engines this library has support for. The main page for NoesisGUI shows a large list of supported engines, but I've only seen examples for Unity. I've read through the documentation and it...