Search found 6 matches
- 17 Jun 2022, 14:30
- Forum: General Discussion
- Replies: 9
- Views: 1976
Re: Text rendering issue in DirectX 12 integration with proprietary Engine
The partial opacity issue with the gradient oval underneath the textbutton gave us some hint about the root cause. It's a sampler issue with the currently bound sampler types when rendering Noesis GUI in the command list that we render over our existing application render commands. We need to resolv...
- 17 Jun 2022, 11:16
- Forum: General Discussion
- Replies: 9
- Views: 1976
Re: Text rendering issue in DirectX 12 integration with propriatery Engine
Both, IntegrationGLUT and HelloWorld sample applications provided by Noesis GUI seems to render the "ABCDEFGHJIKLMNOPQRSTUVWX" correctly.
I will investigate the issue a bit more on our end and get back if/when get further results.
Thanks.
I will investigate the issue a bit more on our end and get back if/when get further results.
Thanks.
- 17 Jun 2022, 11:06
- Forum: General Discussion
- Replies: 9
- Views: 1976
Re: Text rendering issue in DirectX 12 integration with propriatery Engine
It was due to previously re-compiled shaders that were found in C:\ProgramData\Noesis Technologies\ShaderCache. We are using FXC.exe shader compiler that comes with Microsoft DirectX SDK (June 2010) to compile the shaders, with NoesisGUI\Src\Packages\Render\D3D12RenderDevice\Src\build_shaders.bat to...
- 17 Jun 2022, 10:52
- Forum: General Discussion
- Replies: 9
- Views: 1976
Re: Text rendering issue in DirectX 12 integration with propriatery Engine
Regarding last post: Actually as I just tried with NoesisGUI-win-x86_64 Visual Studio Solution (Debug and Release targets), the Hello world project doesn't even launch. First I need to figure out why it crashed and then I can confirm for sure that text rendering really works as expected with the pro...
- 17 Jun 2022, 10:44
- Forum: General Discussion
- Replies: 9
- Views: 1976
Re: Text rendering issue in DirectX 12 integration with propriatery Engine
Are you able to reproduce this in HelloWorld example using our D3D12 renderer? Hello World example renders the text correctly as "Hello World" in the button as expected. Though, the Rectangle with Radial Gradient Brush seems to also have some "opacity" issues within the gradient...
- 17 Jun 2022, 10:25
- Forum: General Discussion
- Replies: 9
- Views: 1976
Text rendering issue in DirectX 12 integration with proprietary Engine
Hi, We have successfully integrated Noesis GUI within our c++ engine and with D3D11 renderer everthing seems to render as expected. However when using a D3D12 renderer, we have encountered a problem with text rendering. We have tested this with the Simple "Hello World" sample xaml found in...