Search found 4 matches
- 09 Aug 2021, 16:33
- Forum: General Discussion
- Replies: 3
- Views: 6838
Re: Unreal Utility Widget
Hi, Thanks for the reply. I was going to write tools in NoesisGUI if it was possible. Right now, I'm not even sure where to start. If you have a very simple Editor example (a button in NoesisGUI) in the future, that should be good enough. If not, it's ok. I'll just have to make a very ugly Editor to...
- 07 Aug 2021, 06:19
- Forum: General Discussion
- Replies: 3
- Views: 6838
Unreal Utility Widget
Hi, I've used NoesisGUI long time ago and it seems NoesisGUI has come a long way. At that time I was using Unity and Unity provided many options for GUI and I didn't really feel that I need to use NoesisGUI. But now, I'm working on Unreal project and I must say, UMG user experience is really bad, an...
- 23 Dec 2017, 00:55
- Forum: General Discussion
- Replies: 4
- Views: 2350
Re: Runtime Update
Hi, JSantos, That sounds good! Runtime update is really important for developing Game UI because it's too painful to debug a menu that is deeply buried without in-place editing. I can assume that it will be supported in the near future and I won't worry about it for now. WPF is my favorite UI framew...
- 22 Dec 2017, 19:12
- Forum: General Discussion
- Replies: 4
- Views: 2350
Runtime Update
Hi, I'm new to Noesis and I find it very interesting as a WPF developer. I think it would be a perfect cross-platform solution for my need. Currently, I'm checking out for Unity version and I have come across a quick question. The reason I'm using Unity is the fast semi-runtime-hot-reloading works b...