Search found 53 matches
- 01 Dec 2025, 19:00
- Forum: Noesis Studio
- Replies: 4
- Views: 12521
Re: Unreal 5 Studio Beta & Project References
When creating a new Studio project in Unreal, we default the project name, which is also used as the assembly for the project, to Game . We selected this as the first project most users will create is going to be for their /Content folder, in which the Game assembly should be used. When creating pro...
- 01 Dec 2025, 18:59
- Forum: General Discussion
- Replies: 6
- Views: 13784
Re: Proper way to reference unity assets by path?
Based on the info in your post , I have not been able to reproduce getting DirectoryNotFoundException or Image not found errors in Unity, unless I put in an invalid path. Even then, with an invalid path, the path listed in the errors is full and correct. Here's the XAML document I created in Unity i...
- 28 Nov 2025, 11:14
- Forum: Noesis Studio
- Replies: 8
- Views: 2183
Re: Noesis in Unreal 5
This issue has been fixed. It will be included in the next Unreal with Studio beta release, and you can also find a patch attached to the issue (https://www.noesisengine.com/bugs/view.php?id=4548).
Thanks again for the report.
Thanks again for the report.
- 25 Nov 2025, 12:06
- Forum: Noesis Studio
- Replies: 8
- Views: 2183
Re: Noesis in Unreal 5
Thank you for the report. I have asked for some feedback in the ticket, as I have been unable to reproduce your issue.
- 03 Nov 2025, 11:41
- Forum: Noesis Studio
- Replies: 8
- Views: 2183
Re: Noesis in Unreal 5
I have reproduced and fixed this issue for the next release.
It was caused by Unreal's FPaths::GetProjectDir() returning a relative path under some circumstances, which was not being handled correctly.
Thank you for the reports.
It was caused by Unreal's FPaths::GetProjectDir() returning a relative path under some circumstances, which was not being handled correctly.
Thank you for the reports.
- 30 Oct 2025, 14:16
- Forum: Noesis Studio
- Replies: 2
- Views: 7194
Re: Noesis Studio Unreal Engine Plugin Experimentations
Thanks for the excellent feedback! The Noesis settings which allow you to import Unreal types as Data Structures in Studio will be removed in the next release. It is an experimental feature, and is not ready for production. We will be revisiting this functionality in the future, but it is not curren...
- 07 Aug 2025, 11:21
- Forum: Noesis Studio
- Replies: 1
- Views: 4115
Re: Crash on having collection of enums
Thank you for reporting this issue, it has been fixed for our next Studio release, which is coming in the next few days.
- 04 Apr 2025, 13:47
- Forum: Noesis Studio
- Replies: 1
- Views: 5194
Re: MessageCommand & ChangeDataSetCommand question/suggestion
Hi Jonas!
Please create a task on our issue tracker, and I will implement a CanExecute property for MessageCommand and ChangeDataSetCommand.
Thanks for the suggestion!
Please create a task on our issue tracker, and I will implement a CanExecute property for MessageCommand and ChangeDataSetCommand.
Thanks for the suggestion!
- 20 Nov 2024, 14:04
- Forum: General Discussion
- Replies: 2
- Views: 9707
Re: Question about textures from loaded XAML files
As Jesús mentioned, Addressables is an effective way of managing assets in your UI. There is an AddressablesImage control on the Showcase forum which loads an Addressable texture when the control is loaded, and releases the asset when the control is unloaded. You can find that here: https://www.noes...
- 24 Oct 2024, 17:02
- Forum: General Discussion
- Replies: 5
- Views: 10302
Re: About how to add images or binding in rich text in the UE environment.
Unreal RichText does not, currently, support tag properties. Any values (including bindings) will need to be set in a Style. You can create multiple Styles to handle different variations.