Search found 16 matches
- 10 May 2025, 13:09
- Forum: General Discussion
- Replies: 8
- Views: 3601
Re: 3d Render
I'm not sure I fully understand what you're trying to achieve, my best guess is you aim for rendering scene models onto your UI layer, is that so? If yes you can easily render contents of any other camera to texture and use that as a resource in your user interface. We did that with character avatar...
- 14 Dec 2024, 16:33
- Forum: General Discussion
- Replies: 4
- Views: 8784
Re: Custom effect resets CompositeTransform (Unity6/HDRP)
Would having multiple separate effects strain rendering performance more than using a single one, like I had before? Not necessarily, as it will affect smaller parts. In some cases it could be even better, for example if you have only a few UI components in the whole screen that occupy a small amou...
- 05 Dec 2024, 16:29
- Forum: General Discussion
- Replies: 4
- Views: 8784
Re: Custom effect resets CompositeTransform (Unity6/HDRP)
Thanks a bunch for the explanation, now I understand the reason why this is happening. The way you proposed works but requires some major rework on the HUD elements. When the game falls into certain states some parts of the GUI should apply a tint effect. I tried adding the effect to those component...
- 04 Dec 2024, 17:46
- Forum: General Discussion
- Replies: 4
- Views: 8784
Custom effect resets CompositeTransform (Unity6/HDRP)
Hi there, enjoying another awesome day with Noesis here, just came across something strange. I added a TextBlock to one of my HUD controls and added a CompositeTransform to it. That control is then added to my main view as are many others. The transform works perfectly, I tested all resolutions my s...
- 03 Dec 2024, 14:11
- Forum: General Discussion
- Replies: 15
- Views: 6792
Re: Samples showing just a black screen in play mode
Did you try adding the Custom Pass Volume? I also had a black screen before with all the samples shipped with the package. After adding that volume and setting it up correctly the GUI worked perfectly. Our approach with Pass Volumes in the documentation is specific to HDRP. Since this appears to be...
- 02 Dec 2024, 21:43
- Forum: General Discussion
- Replies: 6
- Views: 8701
Re: Extreme jitter on camera transform change (Unity6, HDRP)
Oh gosh, this was kind of stupid. Well not quite but still a bit needless. The reason for the jitter was a wrong parameter in the volume settings. The docs propose to set the Injection Point to Before Post Process or After , the latter just slipped my eyes. Basically After Post Processing is the onl...
- 02 Dec 2024, 21:29
- Forum: General Discussion
- Replies: 15
- Views: 6792
Re: Samples showing just a black screen in play mode
Since there's camera stacking for URP more things could probably end up wrong, hard to say from your screenshot.
Would you mind sharing your camera and volume settings?
Would you mind sharing your camera and volume settings?
- 02 Dec 2024, 17:45
- Forum: General Discussion
- Replies: 6
- Views: 8701
Extreme jitter on camera transform change (Unity6, HDRP)
Hi again. As I said before I was about to dive into effects and stuff this week when I came across some visual glitch after I added some sort of player controller script to the camera in Unity. Since I was using a custom shader for tinting textures and also played with Chromatic Aberration effects I...
- 02 Dec 2024, 12:51
- Forum: General Discussion
- Replies: 15
- Views: 6792
Re: Samples showing just a black screen in play mode
Did you try adding the Custom Pass Volume? I also had a black screen before with all the samples shipped with the package. After adding that volume and setting it up correctly the GUI worked perfectly.
- 01 Dec 2024, 23:32
- Forum: General Discussion
- Replies: 4
- Views: 7762
Re: NoesisGUI+Unity+HDRP not showing up
Well, to be honest this was my first thought also, that Unity6 may have introduced incompatibilities. Then again after reading your introductory docs twice I had instant success by just adding the mentioned volume. After that everything worked nicely so far, though I have to admit my GUI is not very...