Search found 9 matches

by ivodopiviz
04 Aug 2026, 17:41
Forum: General Discussion
Replies: 2
Views: 45628

Unreal + Bink Video

Hello,

This is a bit of a specific question but are there any plans to implement a Bink video backend for MediaPlayer? Specifically for Unreal 5. One possible example use case would be small videos on interactive tutorials.

Thanks in advance!
by ivodopiviz
29 Jan 2026, 10:40
Forum: General Discussion
Replies: 4
Views: 16615

Re: World Space UI approach

Yeah, will do. Thanks.
by ivodopiviz
28 Jan 2026, 12:55
Forum: General Discussion
Replies: 4
Views: 16615

Re: World Space UI approach

We do need occlusion however, for everything else we can simply use our own screen space system that supports 3d space "anchors". I'll try to come up with an example of what I'm seeing, because world space UMG doesn't seem to suffer from these issues. But maybe I just need a custom materia...
by ivodopiviz
27 Jan 2026, 17:37
Forum: General Discussion
Replies: 4
Views: 16615

World Space UI approach

Hi all, I'm back with this topic but I didn't want to reopen the previous thread. The use case we have for world space UI would generally be the following: World Interactions. Cover indicators. Objective markers. NPC dialog bubbles. In general terms, we don't need input, but we need crisp rendering,...
by ivodopiviz
20 Jan 2026, 11:03
Forum: General Discussion
Replies: 9
Views: 19693

Re: World UI Component issues

Yes, and it works great now. Thanks :)
by ivodopiviz
19 Jan 2026, 17:08
Forum: General Discussion
Replies: 9
Views: 19693

Re: World UI Component issues

update on the z-order issue for whom might need it. somehow, the rotation on the component ended up flipped and I didn't notice. the translation gizmo would be correct: Screenshot 2026-01-19 161628.png but the rotation one wouldn't: Screenshot 2026-01-19 161648.png there was no obvious issue while c...
by ivodopiviz
14 Jan 2026, 17:39
Forum: General Discussion
Replies: 9
Views: 19693

Re: World UI Component issues

I'm still unsure why I was getting z-order issues: the screenshots are from two instances of a cube BP with a noesis world ui component each. As far as I understand, that should sort correctly.
by ivodopiviz
14 Jan 2026, 13:27
Forum: General Discussion
Replies: 9
Views: 19693

Re: World UI Component issues

Hi, sorry for the confusion with the samples, I think I was trying to open a very old version I had lying around. And thanks for the clarifications, regarding sorting and post-processing. However, I still think there's something weird going on with culling: It seems to be very broken towards to bott...
by ivodopiviz
13 Jan 2026, 15:37
Forum: General Discussion
Replies: 9
Views: 19693

World UI Component issues

Hi all, I'm investigating using world space instead of our custom screen space solution but I've run into some immediate issues: 1. Offset property doesn't seem to work, I had to manually move the component in the blueprint editor. Screenshot 2026-01-13 152114.png 2. This is just a canvas with two r...