Search found 9 matches
- 04 Aug 2026, 17:41
- Forum: General Discussion
- Replies: 2
- Views: 45628
Unreal + Bink Video
Hello,
This is a bit of a specific question but are there any plans to implement a Bink video backend for MediaPlayer? Specifically for Unreal 5. One possible example use case would be small videos on interactive tutorials.
Thanks in advance!
This is a bit of a specific question but are there any plans to implement a Bink video backend for MediaPlayer? Specifically for Unreal 5. One possible example use case would be small videos on interactive tutorials.
Thanks in advance!
- 29 Jan 2026, 10:40
- Forum: General Discussion
- Replies: 4
- Views: 16615
Re: World Space UI approach
Yeah, will do. Thanks.
- 28 Jan 2026, 12:55
- Forum: General Discussion
- Replies: 4
- Views: 16615
Re: World Space UI approach
We do need occlusion however, for everything else we can simply use our own screen space system that supports 3d space "anchors". I'll try to come up with an example of what I'm seeing, because world space UMG doesn't seem to suffer from these issues. But maybe I just need a custom materia...
- 27 Jan 2026, 17:37
- Forum: General Discussion
- Replies: 4
- Views: 16615
World Space UI approach
Hi all, I'm back with this topic but I didn't want to reopen the previous thread. The use case we have for world space UI would generally be the following: World Interactions. Cover indicators. Objective markers. NPC dialog bubbles. In general terms, we don't need input, but we need crisp rendering,...
- 20 Jan 2026, 11:03
- Forum: General Discussion
- Replies: 9
- Views: 19693
Re: World UI Component issues
Yes, and it works great now. Thanks :)
- 19 Jan 2026, 17:08
- Forum: General Discussion
- Replies: 9
- Views: 19693
Re: World UI Component issues
update on the z-order issue for whom might need it. somehow, the rotation on the component ended up flipped and I didn't notice. the translation gizmo would be correct: Screenshot 2026-01-19 161628.png but the rotation one wouldn't: Screenshot 2026-01-19 161648.png there was no obvious issue while c...
- 14 Jan 2026, 17:39
- Forum: General Discussion
- Replies: 9
- Views: 19693
Re: World UI Component issues
I'm still unsure why I was getting z-order issues: the screenshots are from two instances of a cube BP with a noesis world ui component each. As far as I understand, that should sort correctly.
- 14 Jan 2026, 13:27
- Forum: General Discussion
- Replies: 9
- Views: 19693
Re: World UI Component issues
Hi, sorry for the confusion with the samples, I think I was trying to open a very old version I had lying around. And thanks for the clarifications, regarding sorting and post-processing. However, I still think there's something weird going on with culling: It seems to be very broken towards to bott...
- 13 Jan 2026, 15:37
- Forum: General Discussion
- Replies: 9
- Views: 19693
World UI Component issues
Hi all, I'm investigating using world space instead of our custom screen space solution but I've run into some immediate issues: 1. Offset property doesn't seem to work, I had to manually move the component in the blueprint editor. Screenshot 2026-01-13 152114.png 2. This is just a canvas with two r...