Search found 36 matches
- 09 Jan 2023, 17:33
- Forum: General Discussion
- Replies: 5
- Views: 538
Re: Advice for sharing an OpenGL context with Noesis
Appreciate the reply jsantos. If you are not an OpenGL expert, I don't recommend having two different contexts, because you will need to share resources (at least a render target texture) and that's a tricky part with potential driver issues too. It is also not compatible OpenGL ES, not sure if that...
- 02 Jan 2023, 16:34
- Forum: General Discussion
- Replies: 1
- Views: 278
Ownership of the Noesis::IView object in the IntegrationGLUT example
Having succesfully adapted the 'IntegrationGLUT' example for NoesisGUI in the Cinder framework, I'm confused about the ownership of the Noesis::IView resource used in the example. The example states ~Line 102: // View creation to render and interact with the user interface // We transfer the ownersh...
- 02 Jan 2023, 16:16
- Forum: General Discussion
- Replies: 5
- Views: 538
Re: Advice for sharing an OpenGL context with Noesis
Appreciate the advice and reply jsantos. Using RenderDoc is good advice, perhaps it can help me pin down exactly the differences in OpenGL's state. Even with your helpful pinpointing of function calls to begin looking at (constructor, RenderOffscreen(), etc.), I still find it tricky at times quickly...
- 31 Dec 2022, 13:00
- Forum: General Discussion
- Replies: 5
- Views: 538
Advice for sharing an OpenGL context with Noesis
Hello, I'm intending to use Noesis purely for its GUI rendering, i.e. a different framework (Cinder) drives the underlying application aspects. I've progressed far enough to render a Hello World example as well as tie some functionality into the NoesisGUI. Now I'm experimenting with relying on some ...
- 27 Dec 2022, 11:31
- Forum: General Discussion
- Replies: 1
- Views: 256
GLFactory::CreateDevice's sRGB bool parameter is a bit confusing to me
Hello y'all, I thought I'd pass along an interpretive conundrum that I've been wrestling with. I use an OpenGL-based renderer to output Noesis' visuals and hence rely on `NoesisApp::GLFactory::CreateDevice` to setup a part of this environment. `CreateDevice` takes one parameter labelled `sRGB` which...
- 23 Dec 2022, 11:29
- Forum: Official Announcements
- Replies: 3
- Views: 13992
Re: Merry Christmas!
Just wanted to chime in and say that's a really nicely animated Christmas image. Kudos to the animator, well done :)
- 28 Oct 2022, 08:46
- Forum: General Discussion
- Replies: 1
- Views: 462
Questions regarding the Noesis Inventory (Drag'n'Drop) Example
Hello, Being a WPF/xaml rookie, I've got numerous questions and areas of confusion, so bear with me while I ask a few of the most pertinent here pertaining to the Inventory sample: 1. It is my understanding that the DragAdornerBehavior, being applied fairly high in the element hierarchy in the xaml,...
- 22 Oct 2022, 05:13
- Forum: General Discussion
- Replies: 14
- Views: 2230
Re: Dynamically adding a new widget in C++ code, and then using FindName() to get it
I try my best to 'pay it forward' when I get help. I.e. I may as well share the portions of work/code I manage to figure out so other readers can gain from it. As for including something in the default namespace, I just wanted to emphasize that the approach I list above, which involves this line of ...
- 21 Oct 2022, 11:13
- Forum: General Discussion
- Replies: 14
- Views: 2230
Re: Dynamically adding a new widget in C++ code, and then using FindName() to get it
Thanks for the continued assistance! I managed to get the attached property properly recognized in Blend (C#). For others reading along, the example looks as follows: namespace Ozmodiar { class ElementRegistry { // Register an attached dependency property with the specified // property name, propert...
- 20 Oct 2022, 12:02
- Forum: General Discussion
- Replies: 14
- Views: 2230
Re: Dynamically adding a new widget in C++ code, and then using FindName() to get it
I cannot overstate my appreciation for your on-going assistance. Thanks to your help maherne, I've managed to get the registration code to trigger. I also managed to place ElementRegistry in its own namespace (Ozmodiar) with the following change: NS_IMPLEMENT_REFLECTION( ElementRegistry, "Ozmod...