Search found 6 matches
- 18 Jun 2015, 01:02
- Forum: General Discussion
- Replies: 16
- Views: 8952
Re: Creating a Storyboard using C++
Has there been any update?
- 15 Jun 2015, 18:56
- Forum: General Discussion
- Replies: 16
- Views: 8952
Re: Creating a Storyboard using C++
Thanks for getting back to me. I am getting an access violation unhandled exception. I am using OpenGL and the Error Handler is not being called at all. I filed a report and included the dump file.
- 14 Jun 2015, 01:37
- Forum: General Discussion
- Replies: 16
- Views: 8952
Re: Creating a Storyboard using C++
How do I generate a crash dump?
- 11 Jun 2015, 22:05
- Forum: General Discussion
- Replies: 16
- Views: 8952
Re: Creating a Storyboard using C++
I had both Noesis.h and NoesisGUI.h included. I removed the Noesis.h header file, but I still get the error. I had some memory leak definitions, but I disabled them and now I am not getting those errors. I am getting an unhandled exception at this line: pStoryboard->GetChildren()->Add(anim.GetPtr())...
- 11 Jun 2015, 15:57
- Forum: General Discussion
- Replies: 16
- Views: 8952
Re: Creating a Storyboard using C++
Thanks for responding to me. I tried the code you presented, but I get the following error when trying to compile it: error C2661: 'Noesis::Core::BaseObject::operator new' : no overloaded function takes 3 arguments The syntax error points to this line of code: Noesis::Core::Ptr<Noesis::Gui::DoubleAn...
- 11 Jun 2015, 01:50
- Forum: General Discussion
- Replies: 16
- Views: 8952
Creating a Storyboard using C++
I am new to NoesisGUI and I am trying to create a storyboard using pure C++. I need this storyboard to start animating based on what may occur in-game so I either need to be able to trigger a storyboard defined in XAML or start one created in C++. I have tried to create a storyboard for this purpose...