Search found 11 matches
- 11 Jan 2023, 12:23
- Forum: General Discussion
- Replies: 13
- Views: 3211
Re: ScrollViewer Custom Manipulation issues
It indeed seems to be moved to protected on update 3.1.1, so we'll be looking into updating.
So i'll come back to this whenever we get the time to update Noesis.
So i'll come back to this whenever we get the time to update Noesis.
- 11 Jan 2023, 10:00
- Forum: General Discussion
- Replies: 13
- Views: 3211
Re: ScrollViewer Custom Manipulation issues
Hmm, strange. Has there been an update that changes it to protected, as we are working on quite an older version of noesis
- 10 Jan 2023, 14:31
- Forum: General Discussion
- Replies: 13
- Views: 3211
Re: ScrollViewer Custom Manipulation issues
Thank you for the Reply!
I have tried this but unfortunatly the "GetScrollInfo" method is inaccesible to the inherited class.
Everything else seems to be fine. The same happens as before, can't set the offset.
I have tried this but unfortunatly the "GetScrollInfo" method is inaccesible to the inherited class.
Everything else seems to be fine. The same happens as before, can't set the offset.
- 04 Jan 2023, 14:37
- Forum: General Discussion
- Replies: 3
- Views: 313
Re: ScrollViewer setting offset
No worries, you guys deserve vacation :)
I'll add more info to this post as i have been trying stuff out.
The current problem atm is that.
None of the manipulation events / scrollviewer methods are triggered, when inheriting from scrollviewer.
I'll add more info to this post as i have been trying stuff out.
The current problem atm is that.
None of the manipulation events / scrollviewer methods are triggered, when inheriting from scrollviewer.
- 04 Jan 2023, 11:29
- Forum: General Discussion
- Replies: 3
- Views: 313
ScrollViewer setting offset
Hello Noesis Devs, A month ago i made a post which this one kind of related to, but more specific question of what i need to be able to do so that i can make what i mentioned in my previous post. Which was a smooth content stepping scrollviewer. My question is if there is a way i can manipulate the ...
- 22 Dec 2022, 16:13
- Forum: General Discussion
- Replies: 13
- Views: 3211
Re: ScrollViewer Custom Manipulation issues
A bit late of a reply, but unless i implemented it wrong.
But this makes the slider fully smooth, while we want it to stop per content (smoothly). Instead of it just scrolling over content smoothly
But this makes the slider fully smooth, while we want it to stop per content (smoothly). Instead of it just scrolling over content smoothly
- 07 Dec 2022, 16:27
- Forum: General Discussion
- Replies: 13
- Views: 3211
Re: ScrollViewer Custom Manipulation issues
Can't solve it with just WPF as that doesn't give a smooth transition between Content inside the ScrollViewer.
Otherwise you could just have a "StackPanel" inside a "ScrollViewer", but this snaps instantly between content.
Otherwise you could just have a "StackPanel" inside a "ScrollViewer", but this snaps instantly between content.
- 05 Dec 2022, 15:42
- Forum: General Discussion
- Replies: 13
- Views: 3211
ScrollViewer Custom Manipulation issues
Hello Noesis Devs I'm having a bit of an issue with getting manipulations to work. Namely that "ManipulationCompleted" Never gets called no matter what i try, and i got so far by overriding the ScrollViewer's Manipulation methods. As it apparantly cancels the handle after "Manipulatio...
- 26 Oct 2022, 08:52
- Forum: General Discussion
- Replies: 4
- Views: 403
Re: Get type of ObservableCollection from Basecomponent
"Finally after what feels like forever there is light at the end of the tunnel. It is however a lamp and not the exit" We managed to make it work using the CPP rob function, which basically is a void function ptr to a member of a class you can specify. If you find another solution please d...
- 25 Oct 2022, 07:54
- Forum: General Discussion
- Replies: 4
- Views: 403
Re: Get type of ObservableCollection from Basecomponent
Well ATM i get the base type of my class which is based on BaseComponent, so " ObservableCollection < iDataModel > ". Which allows me to add and remove but not add the 'specific' class. Which doesn't allow me to have the correct properties. So Yes, i want to box a BaseComponent into T of O...