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- 02 Sep 2015, 19:14
- Forum: General Discussion
- Replies: 2
- Views: 2715
Re: [New User] Ogre3D + NoesisGUI => Render to Texture
You would need to add some structure to the API that holds a reference to a texture (or framebuffer etc) then bind to that before call on uiRenderer->Render(). This is mentioned into the Core Bind Tutorial: http://www.noesisengine.com/docs/Gui.Core.SDKGuide.html: // Start frame glBindFramebuffer(GL_...