Search found 1 match: ishittestvisible

Searched query: ishittestvisible

by dstewart
16 Jan 2026, 16:18
Forum: Noesis Studio
Replies: 3
Views: 25198

Re: Hit area detected on invisible object

... be able to actually interact with it to input your text once you display it. So to account for all this, and make it all work, you can change the IsHitTestVisible Property in a EventTrigger, so that the following happens: 1) By Default (not in the Trigger): The Text Search Input Field is Visibility=Hidden ...
by sfernandez
12 Jan 2026, 12:54
Forum: General Discussion
Replies: 4
Views: 6445

Re: Unreal Solution - maintaining Keyboard Focus to the Noesis Widget

... UI (when the UI element has a background, even if it is Transparent) is not sent to the 3D viewport. And allow the user to mark some elements with IsHitTestVisible="False" if they want clicks to go through those elements and reach the 3D viewport.
by xguyor
06 Nov 2024, 16:25
Forum: General Discussion
Replies: 1
Views: 4579

Combobox PopupAnimation / dropshadow causing UI to freeze (using integration API)

... Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}" ClickMode="Press"/> <ContentPresenter Name="ContentSite" IsHitTestVisible="False" Content="{TemplateBinding SelectionBoxItem}" ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}" ...
by sfernandez
04 Oct 2024, 10:50
Forum: General Discussion
Replies: 1
Views: 1863

Re: XYFocus<Direction> problem

... <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="20" IsHitTestVisible="False"> <TextBlock Text="{Binding Path=(FocusManager.FocusedElement), ElementName=DocumentRoot}" FontSize="30" ...
by hendawi
02 Oct 2024, 13:00
Forum: General Discussion
Replies: 9
Views: 6981

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Hi, 1. IsHitTestVisible has a bit weird behavior in WPF, because normal calls to VisualTreeHelper.HitTest() will return objects with that property set to False, and Noesis is following that approach too. An alternative is to ...
by sfernandez
02 Oct 2024, 11:09
Forum: General Discussion
Replies: 9
Views: 6981

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Hi, 1. IsHitTestVisible has a bit weird behavior in WPF, because normal calls to VisualTreeHelper.HitTest() will return objects with that property set to False, and Noesis is following that approach too. An alternative is to ...
by hendawi
30 Sep 2024, 06:19
Forum: General Discussion
Replies: 9
Views: 6981

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Hi, I would like to add a quick clarification regarding the issue I previously reported about <Path> with IsHitTestVisible="False". I have noticed that the same behavior also occurs with the <Border> element. Even when IsHitTestVisible="False" is set on a ...
by hendawi
30 Sep 2024, 06:12
Forum: General Discussion
Replies: 9
Views: 6981

Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Hi, I would like to report two issues I encountered while using Noesis GUI with Unity. Issue 1: <Path> with IsHitTestVisible="False" blocks OnMouseDown events in Unity Problem Description : I have a world-space UI displayed above buildings. Some elements, like <Path>, ...
by sfernandez
30 Jul 2024, 10:42
Forum: General Discussion
Replies: 4
Views: 4338

Re: problem with activating radio button when running not on launcher

... Margin="152,420" Content="Checkbox 1"/> <TextBlock Text="{Binding IsChecked, ElementName=RadioButton1}" IsHitTestVisible="False"/> </Canvas> </UserControl> And just to test if RadioButton is changing its IsChecked value when clicked, you can ...
by mingingmingler
27 Feb 2023, 22:46
Forum: General Discussion
Replies: 3
Views: 3684

Using Noesis to render a cursor with non-blocking mouse clicks

... be detected by the game, and only blocked when over a visible UI element. Think RTS style. I have tried varying transparent/null backgrounds with IsHitTestVisible to no avail. I have, however, got this working by instead rendering the cursor with unreal's UMG system instead of Noesis, with the ...