Search found 1 match: ishittestvisible
Searched query: ishittestvisible
- 16 Jan 2026, 16:18
- Forum: Noesis Studio
- Replies: 3
- Views: 25198
Re: Hit area detected on invisible object
... be able to actually interact with it to input your text once you display it. So to account for all this, and make it all work, you can change the IsHitTestVisible Property in a EventTrigger, so that the following happens: 1) By Default (not in the Trigger): The Text Search Input Field is Visibility=Hidden ...
- 12 Jan 2026, 12:54
- Forum: General Discussion
- Replies: 4
- Views: 6445
Re: Unreal Solution - maintaining Keyboard Focus to the Noesis Widget
... UI (when the UI element has a background, even if it is Transparent) is not sent to the 3D viewport. And allow the user to mark some elements with IsHitTestVisible="False" if they want clicks to go through those elements and reach the 3D viewport.
- 06 Nov 2024, 16:25
- Forum: General Discussion
- Replies: 1
- Views: 4579
Combobox PopupAnimation / dropshadow causing UI to freeze (using integration API)
... Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}" ClickMode="Press"/> <ContentPresenter Name="ContentSite" IsHitTestVisible="False" Content="{TemplateBinding SelectionBoxItem}" ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}" ...
- 04 Oct 2024, 10:50
- Forum: General Discussion
- Replies: 1
- Views: 1863
Re: XYFocus<Direction> problem
... <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="20" IsHitTestVisible="False"> <TextBlock Text="{Binding Path=(FocusManager.FocusedElement), ElementName=DocumentRoot}" FontSize="30" ...
- 02 Oct 2024, 13:00
- Forum: General Discussion
- Replies: 9
- Views: 6981
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Hi, 1. IsHitTestVisible has a bit weird behavior in WPF, because normal calls to VisualTreeHelper.HitTest() will return objects with that property set to False, and Noesis is following that approach too. An alternative is to ...
- 02 Oct 2024, 11:09
- Forum: General Discussion
- Replies: 9
- Views: 6981
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Hi, 1. IsHitTestVisible has a bit weird behavior in WPF, because normal calls to VisualTreeHelper.HitTest() will return objects with that property set to False, and Noesis is following that approach too. An alternative is to ...
- 30 Sep 2024, 06:19
- Forum: General Discussion
- Replies: 9
- Views: 6981
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Hi, I would like to add a quick clarification regarding the issue I previously reported about <Path> with IsHitTestVisible="False". I have noticed that the same behavior also occurs with the <Border> element. Even when IsHitTestVisible="False" is set on a ...
- 30 Sep 2024, 06:12
- Forum: General Discussion
- Replies: 9
- Views: 6981
Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Hi, I would like to report two issues I encountered while using Noesis GUI with Unity. Issue 1: <Path> with IsHitTestVisible="False" blocks OnMouseDown events in Unity Problem Description : I have a world-space UI displayed above buildings. Some elements, like <Path>, ...
- 30 Jul 2024, 10:42
- Forum: General Discussion
- Replies: 4
- Views: 4338
Re: problem with activating radio button when running not on launcher
... Margin="152,420" Content="Checkbox 1"/> <TextBlock Text="{Binding IsChecked, ElementName=RadioButton1}" IsHitTestVisible="False"/> </Canvas> </UserControl> And just to test if RadioButton is changing its IsChecked value when clicked, you can ...
- 27 Feb 2023, 22:46
- Forum: General Discussion
- Replies: 3
- Views: 3684
Using Noesis to render a cursor with non-blocking mouse clicks
... be detected by the game, and only blocked when over a visible UI element. Think RTS style. I have tried varying transparent/null backgrounds with IsHitTestVisible to no avail. I have, however, got this working by instead rendering the cursor with unreal's UMG system instead of Noesis, with the ...