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by elecman
17 Jul 2015, 08:28
Forum: General Discussion
Replies: 4
Views: 2957

Set Data of path in code

How do I do this in Unity C#? Path arcPath = new Path(); arcPath.Stroke = new SolidColorBrush(Colors.Blue); arcPath.StrokeThickness = 1; arcPath.Data = Geometry.Parse("M 80,200 A 100,50 45 1 0 100,50 Z"); The Data part has to be changed dynamically. Parse is not supported. Edit: This works...
by elecman
17 Jul 2015, 08:11
Forum: General Discussion
Replies: 3
Views: 2188

Re: dynamic lines

Ok, I got it to work: using UnityEngine; using System.Collections; using Noesis; public class ND : MonoBehaviour { Line line; void Start (){ NoesisGUIPanel panel = GetComponent<NoesisGUIPanel>(); FrameworkElement root = panel.GetContent(); root.Parent.UseLayoutRounding = false; Noesis.Canvas canvas ...
by elecman
17 Jul 2015, 02:19
Forum: General Discussion
Replies: 2
Views: 2475

RenderTransform read and write

In my xaml code I have a RenderTransform which looks like this: <Canvas Name="g4709" RenderTransform="0,1,-1,0,868.716430664063,217.774169921875"> How do I read and write the translation and rotation values in Unity C#? Edit: presumably it is something like this: UIElement pitch ...
by elecman
16 Jul 2015, 16:32
Forum: General Discussion
Replies: 3
Views: 2188

dynamic lines

In Unity, what would be the best way to procedurally add dynamic lines to an xaml file? Some lines in the xaml file will be static (or just rotated), but others must be fully generated at runtime. This is for aircraft display simulation: https://www.youtube.com/watch?v=hlNAIt1NeO4 I suppose it is th...
by elecman
03 Apr 2015, 02:16
Forum: General Discussion
Replies: 7
Views: 3455

Re: XAML editor

Here are some screenshots :-)
PFD.jpg
PFD2.jpg
by elecman
17 Mar 2015, 05:49
Forum: General Discussion
Replies: 7
Views: 3455

Re: XAML editor

Using Inkscape with ViewerSVG (svg to xaml converter) now works perfectly fine :-)

Finally some proper svg support. It would be awesome though if you can add build in support for svg.
by elecman
17 Mar 2015, 05:45
Forum: General Discussion
Replies: 7
Views: 7089

Re: Rotation center with XAML export

I now use the ViewerSVG XAML converter which correctly exports RenderTransformOrigin.
viewtopic.php?f=3&t=660
by elecman
14 Mar 2015, 08:43
Forum: General Discussion
Replies: 2
Views: 2379

Re: SVG to XAML converter

That only works for simple SVG files and in that case you better use InkScape. For example, the output from the XPS printer doesn't contain RenderTransformOrigin so dynamic rotations will not display correctly. You can't blame it for that because this requires complex logic which converts transform-...
by elecman
11 Mar 2015, 10:57
Forum: General Discussion
Replies: 2
Views: 2379

SVG to XAML converter

I finally found an SVG to XAML converter which just works, called ViewerSvg. It even supports offset rotation points (RenderTransformOrigin) which none of the other converters out there can handle. The author is also very quick to fix any issues you have so if you want to have something fixed, just ...
by elecman
03 Mar 2015, 18:04
Forum: General Discussion
Replies: 2
Views: 1787

Re: Unity Pro features now free

That is great news!

No more votes needed here:
viewtopic.php?f=3&t=165
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