Search found 30 matches
- 14 Apr 2020, 22:09
- Forum: Showcase Gallery
- Replies: 9
- Views: 28689
Re: CryEngine Integration
At least they appear to be :D
(not sure how to embed videos here)
- 14 Apr 2020, 17:53
- Forum: Showcase Gallery
- Replies: 9
- Views: 28689
CryEngine Integration
I have been working on a cryengine integration for a while now and i am at a point where its at a pretty usable state, so i thought i might share it. The recording isnt the best for now and the menu sounds are rather placeholder :D https://www.youtube.com/watch?v=iKrT6smPCvs https://github.com/sunnl...
- 04 Apr 2020, 22:24
- Forum: General Discussion
- Replies: 1
- Views: 665
NsApp components as seperat linkable library
Would it be possible to get the components from the NsApp dll as a seperate linkable library?
That way a custom implementation could still use the xaml functionality provided without also including all the different drivers and Application specific stuff.
That way a custom implementation could still use the xaml functionality provided without also including all the different drivers and Application specific stuff.
- 04 Apr 2020, 17:50
- Forum: General Discussion
- Replies: 15
- Views: 2358
Re: Usage from other dynamic libraries
How would i go about using noesis from c#?
Just import the managed library?
Just import the managed library?
- 04 Apr 2020, 00:53
- Forum: General Discussion
- Replies: 15
- Views: 2358
Usage from other dynamic libraries
Is it possible to use noesis from different dynamic libraries than the one which initializes it? Ofc they will be static linked against noesis, but i am wondering if i can just create elements and use reflection from dll plugins that are loaded afterwards. Another point of interest would be if this ...
- 03 Apr 2020, 14:08
- Forum: General Discussion
- Replies: 16
- Views: 2012
Re: Problems with buffers
I sadly see no other way from what i have done right now. The "buffers" that are used by the engine already are an offset view into the memory pool that gets streamed to the gpu. So particles for example simple get different buffer handles for different layouts. Sadly i cant do that here b...
- 01 Apr 2020, 20:12
- Forum: General Discussion
- Replies: 16
- Views: 2012
Re: Problems with buffers
The buffers are streamed, but the way its handled obviously has some of its own optimizations which makes it not behave exactly like raw dx11. I am gonna try creating new "buffers" each map call, which is pasically just a view into a region that gets streamed into the gpu and does what the...
- 01 Apr 2020, 19:43
- Forum: General Discussion
- Replies: 16
- Views: 2012
Re: Problems with buffers
Ok, that is good to know. I still have a hard time solving my problems on an architectural level. The sample creates one big buffere it writes into and then maps the vertices via offsets. My problem now is that i somehow need to translate the order of the map/unmap/draw calls into individual buffers...
- 01 Apr 2020, 16:24
- Forum: General Discussion
- Replies: 16
- Views: 2012
Re: Problems with buffers
Thats nice to hear!
Still got more questions though :D
is batch.vertexOffset the offset in bytes or the offset in strides of that batches layout?
Still got more questions though :D
is batch.vertexOffset the offset in bytes or the offset in strides of that batches layout?
- 31 Mar 2020, 20:23
- Forum: General Discussion
- Replies: 16
- Views: 2012
Re: Problems with buffers
Probably still interpreting the vertex offsets incorrectly.
At least thats what this lookes like
https://i.imgur.com/tu4JsBp.mp4
Also i assume i am not allowed to distribute the shader on github?
At least thats what this lookes like
https://i.imgur.com/tu4JsBp.mp4
Also i assume i am not allowed to distribute the shader on github?