Search found 231 matches
- 27 Mar 2019, 20:29
- Forum: General Discussion
- Replies: 6
- Views: 1731
Setting the text hinting
Hi guys, I'm curious if there is a way to apply something like WPF TextOptions.TextHintingMode="Animated" to the textblock? The use case is the credits menu in the game - it's scrolled every frame on some small distance. The text produces some flickering while scrolling - I suppose this is...
- 08 Mar 2019, 12:20
- Forum: General Discussion
- Replies: 6
- Views: 3351
Re: Localization / Translation approaches
So, at the end you are not following the approach #4 right? Because you remove all x:Static entries at runtime. That's correct. In the runtime they're replaced with the actual string (a const value acquired via Reflection) but this is a hack until you implement an x:Static support for const/static ...
- 06 Mar 2019, 01:26
- Forum: General Discussion
- Replies: 6
- Views: 3351
Re: Localization / Translation approaches
Thank you, guys, for your replies! I've thought a lot on the best approach and settled with the approach #4 ("x:Static approach to reference C# const string") from my first post. We also need to localize strings in C# code and I really dislike .NET resources files (I mean *.resx; if we hav...
- 27 Jan 2019, 00:35
- Forum: General Discussion
- Replies: 5
- Views: 1013
Re: Several Horizontal.Aligments do not cooperate
Yes, you can use a variable:
And with Grid - you can add more column definitions at any time. It's often the way to go - a simple yet powerful layout.
Regards!
Code: Select all
var button1 = new Button(...);
DockPanel.SetDock(button1, Dock.Left))
_panel.Children.Add(button1);
Regards!
- 26 Jan 2019, 13:10
- Forum: General Discussion
- Replies: 5
- Views: 1013
Re: Several Horizontal.Aligments do not cooperate
First, you're incorrectly using DockPanel. If you want elements to properly align ("dock") in it you need to assign DockPanel.Dock attached property (from C# it's set as DockPanel.SetDock(control, Dock.Left)). For example see https://docs.microsoft.com/en-us/dotnet/api/system.windows.contr...
- 25 Jan 2019, 23:11
- Forum: Showcase Gallery
- Replies: 1
- Views: 20474
Re: Domino Run 2
Looks great! The description reminds me a lot of the challenges I had myself with NoesisGUI and overall game architecture... Over time we developed various re-useable components, such as a navigation service, a dialog service, localization service (...) If you have some time please check out my new ...
- 25 Jan 2019, 22:46
- Forum: General Discussion
- Replies: 6
- Views: 3351
Localization / Translation approaches
Hi guys, I'm starting my work on CryoFall localization soon and researching the localization approaches. I've checked the forums ( outdated topic ) and NoesisGUI localization sample on Github and here are my thoughts on each approach I've thought about: 1. NoesisGUI approach from the sample which is...
- 08 Jan 2019, 11:09
- Forum: Official Announcements
- Replies: 63
- Views: 77219
Re: [BETA] NoesisGUI v2.2.0b5
I'm glad to see so many enhancements and fixes!
Perhaps it's time to release C# SDK public beta? :-)
Perhaps it's time to release C# SDK public beta? :-)
- 08 Jun 2018, 10:23
- Forum: General Discussion
- Replies: 19
- Views: 10331
Re: MonoGame Integration
MonoGame wrapper updated https://github.com/aienabled/NoesisGUI.MonoGameWrapper Fixed some issues with the input handling and generally improved it to almost perfect state (though to make it really perfect we're still waiting for https://www.noesisengine.com/bugs/view.php?id=1222 ). Fixed the double...
- 21 May 2018, 20:37
- Forum: Showcase Gallery
- Replies: 7
- Views: 20594
Re: Heads up - our game ships with the completely open source UI code (XAML/NoesisGUI) and available for free during alp
For your buttons did you basically take your images from your artist, subclass Button, and create your own 9-sliced button component? With NoesisGUI it's too complicated and inefficient to use 9-sliced image approach (especially if you want to have multiple states and/or animation). All buttons (an...