Search found 18 matches

  • 1
  • 2
by S0L0
12 Aug 2014, 23:33
Forum: General Discussion
Replies: 20
Views: 8791

Re: Gamepad Support?

<Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" ...
by S0L0
11 Aug 2014, 02:32
Forum: General Discussion
Replies: 20
Views: 8791

Re: Gamepad Support?

I am liking XAML the more I learn it. :) Now I am trying to have the menu slide in by playing an animation on the grid when DPadUp is pressed, however it doesn't seem to be working correctly. Also, is it possible to play the animation in reverse when for example menuOnScreen = true? using System; us...
by S0L0
10 Aug 2014, 23:21
Forum: General Discussion
Replies: 20
Views: 8791

Re: Gamepad Support?

Works Great Now! Thank You! :D

Though I have a question about the xaml grid, how is it that only one of the buttons has X:Name="start"?
by S0L0
09 Aug 2014, 00:03
Forum: General Discussion
Replies: 20
Views: 8791

Re: Gamepad Support?

That worked, but it seems the patch to inject key codes manually does not seem to be working as Noesis.UIRenderer is not recognizing KeyDown? http://media-cache-ec0.pinimg.com/originals/46/ef/f6/46eff6bd0870f298dc1dfaf15a5322dd.jpg http://media-cache-ak0.pinimg.com/originals/23/8b/f0/238bf0af071eaea...
by S0L0
08 Aug 2014, 23:34
Forum: General Discussion
Replies: 20
Views: 8791

Re: Gamepad Support?

It says noesisGuiPanel does not exist? Not sure what to do since I added the Noesis namespace.

http://media-cache-ec0.pinimg.com/origi ... 8b3171.jpg
by S0L0
08 Aug 2014, 22:30
Forum: General Discussion
Replies: 20
Views: 8791

Re: Gamepad Support?

I'm still not sure exactly where the code should be added? I followed the tutorial where a script was created in the camera to attach a button.click event, is this where if (InputManager.ActiveDevice.Direction.Left.IsPressed) { noesisGUIPanel.KeyDown(Noesis.Key.Left); } else if (InputManager.ActiveD...
by S0L0
07 Aug 2014, 14:54
Forum: General Discussion
Replies: 20
Views: 8791

Gamepad Support?

I'm considering buying NoesisGUI from the asset store for my game which currently uses inControl for gamepad input, how does NoesisGUI handle gamepad input in Unity? Can I have a C# script in Unity hooked up to the NoesisGUI that handles input?
  • 1
  • 2