Search found 3005 matches

by sfernandez
11 Jan 2017, 14:19
Forum: General Discussion
Replies: 9
Views: 2016

Re: integrate NoesisGUI with cocos2dx

Are you saying that noesis is not built for the mobile platform? No, I meant that you need to compile using armeabi-v7a or x86 instead of armeabi : APP_ABI := armeabi-v7a ABI Management info . We only support (right now) armeabi-v7a and x86 from that list. Devices using other instruction sets won't...
by sfernandez
11 Jan 2017, 13:33
Forum: General Discussion
Replies: 9
Views: 2016

Re: integrate NoesisGUI with cocos2dx

Noesis library is built for armeabi-v7a and x86 only.
There is no support for armeabi, so this may be the problem.

Could you please confirm it?
by sfernandez
09 Jan 2017, 21:10
Forum: General Discussion
Replies: 1
Views: 2063

Re: Overlapping Noesis GUI Panel, click not working on butto

Hi, Using more than one NoesisGUIPanel, rendering to the same screen is not recommended. Because we don't know the expected order in which we should process events for each component. It is better to use a single panel to manage the UI rendered to a screen/window. And create custom dialog controls u...
by sfernandez
09 Jan 2017, 20:19
Forum: General Discussion
Replies: 10
Views: 3512

Re: [C++] Register multiple events for collection

Yes, the "onChecked" property should be added to the view model of the item itself, not the view model that exposes the list of items. Maybe it was not clear enough in my code snippet, sorry for the confusion.

It works fine now then? could we mark this as solved?
by sfernandez
06 Jan 2017, 13:24
Forum: General Discussion
Replies: 10
Views: 3512

Re: [C++] Register multiple events for collection

But you can bind the IsChecked property of the checkbox Can you give C++ code example? As ai_enabled suggested you can bind to the IsChecked property, and execute any code when set to true: <Grid.Resources>    <DataModel x:Name="dataModel" />    <DataTemplate x:Key="ListTemplate"...
by sfernandez
28 Dec 2016, 16:22
Forum: General Discussion
Replies: 6
Views: 1956

Re: Manual registering event in v1.3

The signature of the event handler should be:
#include <NoesisGUI.h>

//...

void CheckBox1_Checked(Noesis::BaseComponent* sender, const Noesis::RoutedEventArgs& args)
{
 //...
} 
by sfernandez
28 Dec 2016, 15:14
Forum: General Discussion
Replies: 6
Views: 1956

Re: Manual registering event in v1.3

In v1.3 we are in the process of generating code for automatic event registering, the same way WPF does when you build the project and it generates a "????.g.cs" file with a partial implementation of your code behind root class. In 1.3 beta3 you still have to do it manually by getting a re...
by sfernandez
21 Dec 2016, 16:52
Forum: Showcase Gallery
Replies: 8
Views: 18852

Re: COVIRTUA Cognition

Thank you very much for sharing your work with the community.
Your product looks very promising, we hope it goes great when officially launched.

Greetings.
by sfernandez
01 Dec 2016, 19:56
Forum: General Discussion
Replies: 9
Views: 5998

Re: support for unity 5

Assets/Plugins/NoesisGUI/Scripts/Core/NoesisUIRenderer.cs(389,82): error CS0619: `UnityEngine.GameObject.camera' is obsolete: `Property camera has been deprecated. Use GetComponent<Camera>() instead. (UnityUpgradable)' Hi, sorry for the late reply. Which version of NoesisGUI are you trying? Our lat...
by sfernandez
01 Dec 2016, 19:42
Forum: General Discussion
Replies: 4
Views: 1929

Re: Noesis GUI not supported in Unity 5.5?

This automatic generated script, Platform_.cs, is one thing we don't like in our current Unity integration, and we will change it for sure for the next version. As you found, the only way to solve the undesired situation you described is by commenting/deleting that script, so Unity would be able to ...