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- 29 Feb 2024, 13:00
- Forum: General Discussion
- Replies: 6
- Views: 277
Re: Unity/C# without XAML?
You can have a collection of collections if you need some kind of grouping, if that makes sense.
For example a list of categories, and then each category a list of options.
In that scenario you can even define expanders for each category to group each list of options.
For example a list of categories, and then each category a list of options.
In that scenario you can even define expanders for each category to group each list of options.
- 29 Feb 2024, 12:22
- Forum: General Discussion
- Replies: 6
- Views: 277
Re: Unity/C# without XAML?
Although it is possible just to create UI elements in code: StackPanel stackV = new StackPanel(); TextBlock tb = new TextBlock("Header") { Foreground = Brushes.White, FontWeight = FontWeight.Bold }; stack.Children.Add(tb); { StackPanel stackH = new StackPanel { Orientation = Orientation.Ho...
- 29 Feb 2024, 12:03
- Forum: General Discussion
- Replies: 5
- Views: 159
Re: Custom behavior with a group of setters to apply based on a feature flag
Hi, You should get the value from the getter and apply it to the associated object: void ApplySetter(BaseSetter* setter) { DependencyObject* dob = GetAssociatedObject(); if (dob == nullptr) return; Setter* setter_ = (Setter*)setter; const DependencyProperty* dp= setter_->GetProperty(); BaseComponent...
- 26 Feb 2024, 16:56
- Forum: General Discussion
- Replies: 6
- Views: 260
Re: LocExtension with Binding
Thanks for both tickets.
- 26 Feb 2024, 16:55
- Forum: General Discussion
- Replies: 4
- Views: 406
Re: Support of System.Threading Class
Hi, unfortunately this feature is still not implemented in 3.2.3 version.
Our View exposes a way to create timers though, so you can always create like this:
Could that work for you?
Our View exposes a way to create timers though, so you can always create like this:
Code: Select all
int timerId = element.View.CreateTimer(intervalMs, OnTimerCallback);
- 22 Feb 2024, 10:55
- Forum: General Discussion
- Replies: 3
- Views: 114
Re: Visual states are not running storyboards within a control template
Could you please open a ticket in our bugtracker about this?
- 22 Feb 2024, 10:54
- Forum: General Discussion
- Replies: 6
- Views: 223
Re: ImageSource fallback only works when property is not registered.
Thanks for the ticket!
- 22 Feb 2024, 10:53
- Forum: General Discussion
- Replies: 6
- Views: 260
Re: LocExtension with Binding
Thanks for the report!
Regarding the issue with ProvideValue not being called when templates are applied I understand now what is happening. This is a limitation of our current implementation of templates. Could you please report this as a separate issue?
Regarding the issue with ProvideValue not being called when templates are applied I understand now what is happening. This is a limitation of our current implementation of templates. Could you please report this as a separate issue?
- 20 Feb 2024, 12:57
- Forum: General Discussion
- Replies: 3
- Views: 114
Re: Visual states are not running storyboards within a control template
I tried the following xaml in our Xamltoy and works as expected: <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Grid.Resources> <Style TargetType="{x:Type TabItem}"> <Setter Property="...
- 20 Feb 2024, 12:45
- Forum: General Discussion
- Replies: 5
- Views: 193
Re: To test the created prototype without connecting with Unity Engine
I guess you are using Blend 2022 right? Microsoft is breaking many things in its designer regarding WPF support. It is complaining about incorrect issues, you can even hit F5 to run the project without problems :( I was testing on Blend 2019 because it has better support for WPF projects and the des...