Search found 325 matches
- 29 Sep 2023, 14:49
- Forum: General Discussion
- Replies: 5
- Views: 1496
Re: Textures sometimes fail to load in Unreal
Hi David,
I've created a ticket to keep track of this issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2705
Please, monitor the ticket, and I will post there as soon as I figure out how to resolve this.
Thanks
I've created a ticket to keep track of this issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2705
Please, monitor the ticket, and I will post there as soon as I figure out how to resolve this.
Thanks
- 14 Sep 2023, 11:36
- Forum: General Discussion
- Replies: 4
- Views: 1210
Re: Noesis not compiling with UE 5.3
Hi,
Support will be added on the next release. For the time being, here's a patch that you can try. Please, bear in mind that the patch is made from a later revision than what's on release 3.2.1, so you may run into problems while applying it.
Support will be added on the next release. For the time being, here's a patch that you can try. Please, bear in mind that the patch is made from a later revision than what's on release 3.2.1, so you may run into problems while applying it.
- 11 Sep 2023, 17:47
- Forum: General Discussion
- Replies: 4
- Views: 802
Re: Unloading Textures
Actually, looking at the code you shared, that cannot be the cause. The Noesis objects created won't keep the Unreal objects in memory. Are you holding a reference to the NoesisXAML object? It contains hard references to the textures it uses, and it will prevent them from being unloaded. Also, is th...
- 10 Sep 2023, 16:00
- Forum: General Discussion
- Replies: 4
- Views: 802
Re: Unloading Textures
Hi! I’m pretty sure the Inspector displays all the textures that have been loaded during the session, not just the currently loaded ones. It operates through the TextureProvider, and thus it only knows about textures when they are loaded, not when they are unloaded. I’ll check the code and make sure...
- 10 Sep 2023, 15:58
- Forum: General Discussion
- Replies: 2
- Views: 637
Re: NotifyArrayChanged in UE Question
Hi!
Instead of notifying the array has changed, could you try notifying the element of the object has changed like this:
Noesis::NotifyChanged(CurBar, “BulletVisible”);
Instead of notifying the array has changed, could you try notifying the element of the object has changed like this:
Noesis::NotifyChanged(CurBar, “BulletVisible”);
- 05 Sep 2023, 12:25
- Forum: General Discussion
- Replies: 2
- Views: 582
Re: Binding to Unreal textures in C++
Hi David, This could be the equivalent native code for the QuestLog sample: #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Engine/Texture2D.h" #include "Quest.generated.h" UENUM(BlueprintType) enum class EQuestDifficulty : uint8 { Easy, ...
- 21 Aug 2023, 11:29
- Forum: General Discussion
- Replies: 2
- Views: 259
Re: Regarding the EnhancedInputActionTrigger
Hello, For EnhancedInputActionTriggers the Action property is an URI that represents the path to the InputAction asset. I've attached a patch that adds logging when the InputAction is not found, which we aren't doing now. Could you use a fully qualified URI to make sure that the InputAction is found...
- 14 Aug 2023, 17:05
- Forum: General Discussion
- Replies: 1
- Views: 536
Re: Virtual keyboard text input field customization
Hi, We use the multi platform functions that Unreal provides. I guess you could target the Android API directly, or you could implement a virtual keyboard (we don’t have a VK control). In any case you would need to change the plug-in code to modify the function passed to Noesis::GUI::SetSoftwareKeyb...
- 07 Aug 2023, 21:56
- Forum: General Discussion
- Replies: 1
- Views: 376
Re: Inspector for PS5
Hi samc,
This is not specifically related to PS5 development but, since the platform information is under NDA, just to err on the side of caution, would you mind creating a private ticket on our bug tracker?
Thanks
This is not specifically related to PS5 development but, since the platform information is under NDA, just to err on the side of caution, would you mind creating a private ticket on our bug tracker?
Thanks
- 14 Jul 2023, 13:11
- Forum: General Discussion
- Replies: 3
- Views: 797
Re: Media Texture Binding Failed
Hi,
I've added a patch to the ticket that adds support for MediaTextures in Bindings.
I've added a patch to the ticket that adds support for MediaTextures in Bindings.