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by Scherub
27 May 2015, 00:00
Forum: Showcase Gallery
Replies: 2
Views: 6960

RPG Element Interaction Test

Hi, back in January this year I prototyped an RPG elements test featuring simple window management, drag & drop, custom tooltips, usable item stacks, etc. The original version was still done with NoesisGUI v1.1. Last weekend I upgraded it to v1.2 and now I've just uploaded a video showing what I...
by Scherub
26 Mar 2015, 16:34
Forum: General Discussion
Replies: 14
Views: 7290

Re: [Unity] Maximizing reuse with WPF: Compiling Noesis as D

Hmm, ai_enabled went down the route that I started but I found way too cumbersome, especially when you're trying to support multiple platforms. Then I tried going a similar but still different way and started using filesystem links under Unity. So I use normal assemblies and proper C# projects (WPF ...
by Scherub
05 Mar 2015, 10:38
Forum: General Discussion
Replies: 41
Views: 17858

Re: Unity 5 plan

Oh, I didn't know that you have to specify the target platforms now on a DLL basis. But I think that's a good change. Thank you very much for your answer! :)
by Scherub
04 Mar 2015, 16:57
Forum: General Discussion
Replies: 41
Views: 17858

Re: Unity 5 plan

How did you solve the "multiple plugins with the same name" problem? Renaming won't work as it references the tbb.dll that can't be renamed.
by Scherub
28 Feb 2015, 20:09
Forum: General Discussion
Replies: 9
Views: 5398

Re: Custom cursors

According to this changelog there aren't any changes related to the cursor. But you can easily change the cursor in Unity. Well, only if you use Unity of course. :)
by Scherub
28 Feb 2015, 15:24
Forum: General Discussion
Replies: 23
Views: 8288

Re: [Unity] NoesisGUI v1.2 on Mobiles

Okay. :)

Good luck at the GDC! :)
by Scherub
27 Feb 2015, 03:24
Forum: General Discussion
Replies: 23
Views: 8288

Re: [Unity] NoesisGUI v1.2 on Mobiles

Nope, I'm not talking about my own controls. This happens with simple buttons utilizing commands.
by Scherub
27 Feb 2015, 03:21
Forum: General Discussion
Replies: 41
Views: 17858

Re: Unity 5 plan

Unity Team confirmed us that 4.6.3p1 (yet not available for downloading) will fix our blocking feature for IL2CPP.
http://unity3d.com/unity/qa/patch-releases/4.6.3p1
by Scherub
26 Feb 2015, 00:28
Forum: General Discussion
Replies: 23
Views: 8288

Re: [Unity] NoesisGUI v1.2 on Mobiles

Today I finally tried to run my game on my game on the Win Phone emulator and failed due to some problems in my ORM code. After I sorted it out I could ... no, I couldn't, it didn't want to load the provided sqlite3.dll. :S Well, I thought maybe I should give the WinStore app a try and it worked. Th...
by Scherub
25 Feb 2015, 16:47
Forum: General Discussion
Replies: 23
Views: 8288

Re: [Unity] NoesisGUI v1.2 on Mobiles

The test beta app made it to the store and I could install it. The good news is that it works as expected without any errors. I get the same result when I run this app on the emulator. But I still get the same AccessViolationException that I reported (just updated this issue) when I deploy it on my ...
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