Search found 141 matches
- 27 May 2015, 00:00
- Forum: Showcase Gallery
- Replies: 2
- Views: 6960
RPG Element Interaction Test
Hi, back in January this year I prototyped an RPG elements test featuring simple window management, drag & drop, custom tooltips, usable item stacks, etc. The original version was still done with NoesisGUI v1.1. Last weekend I upgraded it to v1.2 and now I've just uploaded a video showing what I...
- 26 Mar 2015, 16:34
- Forum: General Discussion
- Replies: 14
- Views: 7290
Re: [Unity] Maximizing reuse with WPF: Compiling Noesis as D
Hmm, ai_enabled went down the route that I started but I found way too cumbersome, especially when you're trying to support multiple platforms. Then I tried going a similar but still different way and started using filesystem links under Unity. So I use normal assemblies and proper C# projects (WPF ...
- 05 Mar 2015, 10:38
- Forum: General Discussion
- Replies: 41
- Views: 17858
Re: Unity 5 plan
Oh, I didn't know that you have to specify the target platforms now on a DLL basis. But I think that's a good change. Thank you very much for your answer!
- 04 Mar 2015, 16:57
- Forum: General Discussion
- Replies: 41
- Views: 17858
Re: Unity 5 plan
How did you solve the "multiple plugins with the same name" problem? Renaming won't work as it references the tbb.dll that can't be renamed.
- 28 Feb 2015, 20:09
- Forum: General Discussion
- Replies: 9
- Views: 5398
Re: Custom cursors
According to this changelog there aren't any changes related to the cursor. But you can easily change the cursor in Unity. Well, only if you use Unity of course.
- 28 Feb 2015, 15:24
- Forum: General Discussion
- Replies: 23
- Views: 8288
Re: [Unity] NoesisGUI v1.2 on Mobiles
Okay.
Good luck at the GDC!
Good luck at the GDC!
- 27 Feb 2015, 03:24
- Forum: General Discussion
- Replies: 23
- Views: 8288
Re: [Unity] NoesisGUI v1.2 on Mobiles
Nope, I'm not talking about my own controls. This happens with simple buttons utilizing commands.
- 27 Feb 2015, 03:21
- Forum: General Discussion
- Replies: 41
- Views: 17858
Re: Unity 5 plan
http://unity3d.com/unity/qa/patch-releases/4.6.3p1Unity Team confirmed us that 4.6.3p1 (yet not available for downloading) will fix our blocking feature for IL2CPP.
- 26 Feb 2015, 00:28
- Forum: General Discussion
- Replies: 23
- Views: 8288
Re: [Unity] NoesisGUI v1.2 on Mobiles
Today I finally tried to run my game on my game on the Win Phone emulator and failed due to some problems in my ORM code. After I sorted it out I could ... no, I couldn't, it didn't want to load the provided sqlite3.dll. :S Well, I thought maybe I should give the WinStore app a try and it worked. Th...
- 25 Feb 2015, 16:47
- Forum: General Discussion
- Replies: 23
- Views: 8288
Re: [Unity] NoesisGUI v1.2 on Mobiles
The test beta app made it to the store and I could install it. The good news is that it works as expected without any errors. I get the same result when I run this app on the emulator. But I still get the same AccessViolationException that I reported (just updated this issue) when I deploy it on my ...