Search found 3931 matches

by jsantos
22 Feb 2012, 20:19
Forum: General Discussion
Replies: 58
Views: 28671

Re: OGRE Renderer

did you restore the state of the device after rendering the Gui?
by jsantos
22 Feb 2012, 15:56
Forum: General Discussion
Replies: 58
Views: 28671

Re: OGRE Renderer

May be because you removed the stateblock to save and restore the state?
by jsantos
22 Feb 2012, 15:53
Forum: Official Announcements
Replies: 4
Views: 5954

Re: NoesisGUI v0.9.0

Thanks! I'll fix it for the next release
by jsantos
20 Feb 2012, 16:45
Forum: General Discussion
Replies: 58
Views: 28671

Re: OGRE Renderer

hi everybody, we have two approaches here for the integration with Ogre: Following the steps described in the integration tutorial. Pass to Noesis the current device (dx9,dx10,dx11,ogl context) and let it render the GUI content on the passed surface. Implement a Ogre rendersystem (implement the inte...
by jsantos
20 Feb 2012, 16:39
Forum: Official Announcements
Replies: 4
Views: 5954

Re: NoesisGUI v0.9.0

This version was compiled with Windows SDK v6.0 (with correspond to an improved version of the compiler that comes with Visual Studio 2005). Anyway, that shouldn't be a problem because DLL are compatible between different version of compilers. Problems will come when we release the NoesisGui runtime...
by jsantos
17 Feb 2012, 18:11
Forum: General Discussion
Replies: 18
Views: 11773

Re: NoesisGUI and Unity Integration

sorry this beta does not work yet on Unity... we are working on it
by jsantos
17 Feb 2012, 18:10
Forum: General Discussion
Replies: 1
Views: 5246

Re: advanced samples

The problem with those demos is that they use the 3D engine. Those components are not part of NoesisGui. We have yet to decide what to do with this because in the final version we would like to include a full example. Any way, for now, you have the Gui/Samples/Time.xaml a widget that was used in one...
by jsantos
14 Feb 2012, 23:56
Forum: General Discussion
Replies: 1
Views: 5206

Re: Silverlight and WPF Dashboards and gauges

NoesisGUI is not binary compatible with Silverlight. Although you can render the visual description stored in .xaml files, the logic part (the code-behind class) needs to be reprogrammed again. This is an easy step because NoesisGui classes mimic classes from WPF and Silverlight. Then, the first ste...
by jsantos
14 Feb 2012, 17:13
Forum: General Discussion
Replies: 18
Views: 11773

Re: NoesisGUI and Unity Integration

Sorry but this first beta is only for PC :(
by jsantos
14 Feb 2012, 17:12
Forum: General Discussion
Replies: 2
Views: 5745

Re: NoesisGUI Integration Tutorial

Yes, I have added the link in the sticky post.