Search found 321 matches
- 10 Sep 2023, 15:58
- Forum: General Discussion
- Replies: 2
- Views: 623
Re: NotifyArrayChanged in UE Question
Hi!
Instead of notifying the array has changed, could you try notifying the element of the object has changed like this:
Noesis::NotifyChanged(CurBar, “BulletVisible”);
Instead of notifying the array has changed, could you try notifying the element of the object has changed like this:
Noesis::NotifyChanged(CurBar, “BulletVisible”);
- 05 Sep 2023, 12:25
- Forum: General Discussion
- Replies: 2
- Views: 565
Re: Binding to Unreal textures in C++
Hi David, This could be the equivalent native code for the QuestLog sample: #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Engine/Texture2D.h" #include "Quest.generated.h" UENUM(BlueprintType) enum class EQuestDifficulty : uint8 { Easy, ...
- 21 Aug 2023, 11:29
- Forum: General Discussion
- Replies: 2
- Views: 252
Re: Regarding the EnhancedInputActionTrigger
Hello, For EnhancedInputActionTriggers the Action property is an URI that represents the path to the InputAction asset. I've attached a patch that adds logging when the InputAction is not found, which we aren't doing now. Could you use a fully qualified URI to make sure that the InputAction is found...
- 14 Aug 2023, 17:05
- Forum: General Discussion
- Replies: 1
- Views: 517
Re: Virtual keyboard text input field customization
Hi, We use the multi platform functions that Unreal provides. I guess you could target the Android API directly, or you could implement a virtual keyboard (we don’t have a VK control). In any case you would need to change the plug-in code to modify the function passed to Noesis::GUI::SetSoftwareKeyb...
- 07 Aug 2023, 21:56
- Forum: General Discussion
- Replies: 1
- Views: 363
Re: Inspector for PS5
Hi samc,
This is not specifically related to PS5 development but, since the platform information is under NDA, just to err on the side of caution, would you mind creating a private ticket on our bug tracker?
Thanks
This is not specifically related to PS5 development but, since the platform information is under NDA, just to err on the side of caution, would you mind creating a private ticket on our bug tracker?
Thanks
- 14 Jul 2023, 13:11
- Forum: General Discussion
- Replies: 3
- Views: 767
Re: Media Texture Binding Failed
Hi,
I've added a patch to the ticket that adds support for MediaTextures in Bindings.
I've added a patch to the ticket that adds support for MediaTextures in Bindings.
- 13 Jul 2023, 19:15
- Forum: General Discussion
- Replies: 5
- Views: 644
Re: DECLARE_DYNAMIC_MULTICAST_DELEGATE
Hi,
I've attached a patch to the ticket linked above. Could you give it a try and let us know if the issue is resolved?
Thanks!
I've attached a patch to the ticket linked above. Could you give it a try and let us know if the issue is resolved?
Thanks!
- 12 Jul 2023, 09:23
- Forum: General Discussion
- Replies: 5
- Views: 644
Re: DECLARE_DYNAMIC_MULTICAST_DELEGATE
Ok, I see what the problem is. I've created a ticket for it, will provide you with a patch as soon as I can.
Here's the link to the ticket: https://www.noesisengine.com/bugs/view.php?id=2649
Here's the link to the ticket: https://www.noesisengine.com/bugs/view.php?id=2649
- 11 Jul 2023, 21:12
- Forum: General Discussion
- Replies: 5
- Views: 644
Re: DECLARE_DYNAMIC_MULTICAST_DELEGATE
Yes, that should be possible. Could you post the whole crash stack?
- 10 Jul 2023, 16:26
- Forum: General Discussion
- Replies: 3
- Views: 767
Re: Media Texture Binding Failed
Hi,
We can add support for MediaTextures in Bindings. It would be the user's responsibility to manage playback.
I've created a ticket to track the issue: https://www.noesisengine.com/bugs/view.php?id=2648
I'll update it with a patch once I have it ready.
We can add support for MediaTextures in Bindings. It would be the user's responsibility to manage playback.
I've created a ticket to track the issue: https://www.noesisengine.com/bugs/view.php?id=2648
I'll update it with a patch once I have it ready.