Search found 321 matches

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by hcpizzi
10 Sep 2023, 15:58
Forum: General Discussion
Replies: 2
Views: 623

Re: NotifyArrayChanged in UE Question

Hi!

Instead of notifying the array has changed, could you try notifying the element of the object has changed like this:

Noesis::NotifyChanged(CurBar, “BulletVisible”);
by hcpizzi
05 Sep 2023, 12:25
Forum: General Discussion
Replies: 2
Views: 565

Re: Binding to Unreal textures in C++

Hi David, This could be the equivalent native code for the QuestLog sample: #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Engine/Texture2D.h" #include "Quest.generated.h" UENUM(BlueprintType) enum class EQuestDifficulty : uint8 { Easy, ...
by hcpizzi
21 Aug 2023, 11:29
Forum: General Discussion
Replies: 2
Views: 252

Re: Regarding the EnhancedInputActionTrigger

Hello, For EnhancedInputActionTriggers the Action property is an URI that represents the path to the InputAction asset. I've attached a patch that adds logging when the InputAction is not found, which we aren't doing now. Could you use a fully qualified URI to make sure that the InputAction is found...
by hcpizzi
14 Aug 2023, 17:05
Forum: General Discussion
Replies: 1
Views: 517

Re: Virtual keyboard text input field customization

Hi, We use the multi platform functions that Unreal provides. I guess you could target the Android API directly, or you could implement a virtual keyboard (we don’t have a VK control). In any case you would need to change the plug-in code to modify the function passed to Noesis::GUI::SetSoftwareKeyb...
by hcpizzi
07 Aug 2023, 21:56
Forum: General Discussion
Replies: 1
Views: 363

Re: Inspector for PS5

Hi samc,

This is not specifically related to PS5 development but, since the platform information is under NDA, just to err on the side of caution, would you mind creating a private ticket on our bug tracker?

Thanks
by hcpizzi
14 Jul 2023, 13:11
Forum: General Discussion
Replies: 3
Views: 767

Re: Media Texture Binding Failed

Hi,

I've added a patch to the ticket that adds support for MediaTextures in Bindings.
by hcpizzi
13 Jul 2023, 19:15
Forum: General Discussion
Replies: 5
Views: 644

Re: DECLARE_DYNAMIC_MULTICAST_DELEGATE

Hi,

I've attached a patch to the ticket linked above. Could you give it a try and let us know if the issue is resolved?

Thanks!
by hcpizzi
12 Jul 2023, 09:23
Forum: General Discussion
Replies: 5
Views: 644

Re: DECLARE_DYNAMIC_MULTICAST_DELEGATE

Ok, I see what the problem is. I've created a ticket for it, will provide you with a patch as soon as I can.

Here's the link to the ticket: https://www.noesisengine.com/bugs/view.php?id=2649
by hcpizzi
11 Jul 2023, 21:12
Forum: General Discussion
Replies: 5
Views: 644

Re: DECLARE_DYNAMIC_MULTICAST_DELEGATE

Yes, that should be possible. Could you post the whole crash stack?
by hcpizzi
10 Jul 2023, 16:26
Forum: General Discussion
Replies: 3
Views: 767

Re: Media Texture Binding Failed

Hi,

We can add support for MediaTextures in Bindings. It would be the user's responsibility to manage playback.

I've created a ticket to track the issue: https://www.noesisengine.com/bugs/view.php?id=2648

I'll update it with a patch once I have it ready.
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