Search found 3917 matches
- 17 Apr 2012, 19:26
- Forum: General Discussion
- Replies: 58
- Views: 28566
Re: OGRE Renderer
Yes, when the ogre implementation stabilizes a sample will be provided. But for now, it is soon I think. Anyway if anyone want to start writing a tutorial, please contact me. we can add it to the tutorials of the beta.
- 10 Apr 2012, 14:31
- Forum: General Discussion
- Replies: 58
- Views: 28566
Re: OGRE Renderer
Apart from the performance boost, NoesisGui gives your more powerful options to design your interface. Anyway, the best you can do is trying it. What kind of panels do you have? I can help with the migration. the layout is done with any tool that understand .xaml: expression blend, visual studio or ...
- 02 Apr 2012, 23:30
- Forum: Official Announcements
- Replies: 0
- Views: 7566
NoesisGUI v0.9.3
This version is a preview only for Win32 + DirectX9. We are working on the rest of platforms. http://www.noesisengine.com/NoesisGui/NoesisGUI-0.9.3.3456.7z The sample corresponding to the integration tutorial can be downloaded from: http://www.noesisengine.com/NoesisGui/ShadowVolume.7z Changelog: Ad...
- 10 Mar 2012, 17:16
- Forum: Official Announcements
- Replies: 0
- Views: 7392
NoesisGUI v0.9.2
This version is a preview only for Win32 + DirectX9. We are working on the rest of platforms. http://www.noesisengine.com/NoesisGui/NoesisGUI-0.9.2.3428.7z The sample corresponding to the integration tutorial can be downloaded from: http://www.noesisengine.com/NoesisGui/ShadowVolume.7z Changelog: Xa...
- 10 Mar 2012, 17:12
- Forum: General Discussion
- Replies: 58
- Views: 28566
Re: OGRE Renderer
yes, sent you an email...
- 03 Mar 2012, 21:36
- Forum: General Discussion
- Replies: 58
- Views: 28566
Re: OGRE Renderer
about the timeline, we are still in the first steps. I think people directly related with ogre will be able to give you a better estimation than me. When the integration is finished, NoesisGui should be able to run in the intersection of platforms compatible with Noesis and those compatible with Ogre.
- 03 Mar 2012, 21:32
- Forum: General Discussion
- Replies: 3
- Views: 5126
Re: PPAA Resolution Independence and Artifacts
Hmmm... the performance is good on the 8400M I am testing now. Anyway, the 9400M is inferior hw. Lot of optimizations are not integrated in this beta. The performance is going to be a lot better but anyway, could you tell me the fps you are getting on each MSAA (none,2,4,8,ppa) and Tess Quality(low,...
- 03 Mar 2012, 21:28
- Forum: General Discussion
- Replies: 3
- Views: 5391
Re: 8x, 16x MSAA Artifacts
We have added this bugs to the database. Thanks!
- 02 Mar 2012, 12:28
- Forum: General Discussion
- Replies: 3
- Views: 5126
Re: PPAA Resolution Independence and Artifacts
PPA is a work in progress in this beta. We are still evaluating other cheaper options to MSAA. The artifacts with the triangles are normal (it is a known bug), ant the problems with the zoom are inherent to that technique. We are experimenting with different options but for now MSAA is the better al...
- 02 Mar 2012, 12:24
- Forum: General Discussion
- Replies: 2
- Views: 4652
Re: Text Resolution Independence
Fonts are resolution independent, although glyphs are cached in textures. But you can zoom in/out and the text should adapt perfectly. The problem is that when a glyph is too big (more than 256 pixels) it should be rendered as triangles, but in this beta that change does not happen and you are proba...