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by elecman
08 Feb 2015, 03:33
Forum: General Discussion
Replies: 7
Views: 3459

XAML editor

I am struggling to find a suitable XAML editor. I am designing aircraft instrumentation so freehand draw tools are unsuitable. Any support for constraint based parametric design would be ideal, but it should at least have robust aligning and snapping tools. InkScape has descent snapping tools but th...
by elecman
08 Feb 2015, 01:53
Forum: General Discussion
Replies: 2
Views: 1842

Re: RenderTransformOrigin does not work with grouped shapes

Thanks, setting the width and height of the canvas solves the problem, although I have yet to find a formula which converts the InkScape rotation center coordinates to RenderTransformOrigin, With, and Height values which give the same result. Edit: I found that the ViewerSvg svg to xaml converer cor...
by elecman
07 Feb 2015, 16:48
Forum: General Discussion
Replies: 7
Views: 7090

Re: Rotation center with XAML export

Setting the rotation center by code is possible, but it still requires you to know the coordinates of the rotation center. But this information is only available in the SVG. So this fix would required you to load the SVG, scan file for the missing information, and then inject it into the XAML file. ...
by elecman
07 Feb 2015, 16:13
Forum: General Discussion
Replies: 3
Views: 2002

Re: Transforming objects by code

Thanks, I understand now.
by elecman
07 Feb 2015, 06:34
Forum: General Discussion
Replies: 2
Views: 1842

RenderTransformOrigin does not work with grouped shapes

When shapes are grouped together (tree structure), setting RenderTransformOrigin on the parent has no effect. Take for example the code below (exported from InkScape): <Canvas Name="blueGroup"> <Rectangle xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Canvas.Left="25...
by elecman
07 Feb 2015, 05:40
Forum: General Discussion
Replies: 7
Views: 7090

Rotation center with XAML export

I noticed that an XAML file exported by InkScape does not contain object rotation center information. This is a major issue for my project as many objects shouldn't rotate around its center, so I can't use SetRenderTransformOrigin(new Point(0.5f, 0.5f)) ; The XAML format support this: https://msdn.m...
by elecman
07 Feb 2015, 04:37
Forum: General Discussion
Replies: 3
Views: 2002

Re: Transforming objects by code

Ok, I got it to work. c# code: using UnityEngine; using System.Collections; using Noesis; public class Controller : MonoBehaviour{ UIElement square; RotateTransform squareRotateTransform; TranslateTransform squareTranslateTransform; float x = 0; float angle = 0; void Start (){ NoesisGUIPanel panel =...
by elecman
07 Feb 2015, 01:41
Forum: General Discussion
Replies: 3
Views: 2002

Transforming objects by code

Continuing from my post here: http://forum.unity3d.com/threads/noesisgui-xaml-based-user-interface-released.192064/page-13#post-1952232 I modified it to this: using UnityEngine; using System.Collections; using Noesis; public class Controller : MonoBehaviour{ Noesis.UIElement circle; Noesis.RotateTra...
by elecman
24 Jul 2014, 06:28
Forum: Showcase Gallery
Replies: 3
Views: 6144

Re: Cessna Gauges

Thanks for the info. That definitely helps :-)
by elecman
20 Jul 2014, 04:33
Forum: Showcase Gallery
Replies: 3
Views: 6144

Re: Cessna Gauges

Impressive!

Some questions:
-What editor did you use to create those gauges?
-How do you set the pivot point of a needle?
-Can you post the source which sets the needle positions?
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