Search found 73 matches

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by Faerdan
11 May 2016, 12:28
Forum: General Discussion
Replies: 13
Views: 5676

Re: Path/SVG quality using C# DX11 renderer

The 1.2.6 C# SDK release is fantastic, thank you. I managed to enable MSAA so didn't need PPA, but the release fixed all of my other issues. The integration on Noesis into the Xenko still needs a lot of work, I am using Gamma color space and it only support DX11, but it is good enough for me to work...
by Faerdan
27 Apr 2016, 18:18
Forum: General Discussion
Replies: 13
Views: 5676

Re: Path/SVG quality using C# DX11 renderer

Will do, thanks.
by Faerdan
27 Apr 2016, 15:56
Forum: General Discussion
Replies: 13
Views: 5676

Re: Path/SVG quality using C# DX11 renderer

Thanks.

How far behind is the current C# API release, compared to the current v1.2.5f11?

I am experiencing some exceptions using the C# API that were not occurring in Unity (using exactly the same XAML and code).
by Faerdan
21 Apr 2016, 10:56
Forum: General Discussion
Replies: 13
Views: 5676

Re: Path/SVG quality using C# DX11 renderer

Cool, how do I enable PPA using the C# API?
by Faerdan
21 Apr 2016, 10:21
Forum: General Discussion
Replies: 13
Views: 5676

Re: Path/SVG quality using C# DX11 renderer

Xenko has MSAA disabled by default. I'm talking to the Xenko devs to find out how best to create a RenderTargetView in the engine (I also need this to correct the SRGB colour issue).
by Faerdan
18 Apr 2016, 13:51
Forum: General Discussion
Replies: 13
Views: 5676

Path/SVG quality using C# DX11 renderer

Hi, I have ported my game, and UIs built using Noesis, from Unity to Xenko. I am using a modified version of the Monogame wrapper (with the Noesis C# API), which uses the DirectX 11 renderer. I am having an issue though, the quality of the SVG paths in Xenko is very poor (it was "perfect" ...
by Faerdan
15 Apr 2016, 13:56
Forum: General Discussion
Replies: 4
Views: 2852

Re: [719] Linear color space issues (in Xenko DX11)

Excellent info, thank you.

I won't have time to try this today, but I will as soon. I'll let you know how I get on.

Thanks again. :)
by Faerdan
15 Apr 2016, 13:49
Forum: General Discussion
Replies: 3
Views: 2096

Re: Loading NSB files from outside of working directory

I had tried using an absolute path with GUI.AddResourceProvider(), but I realise now that there must have been something wrong with the path I provided.

I've tried it again it and it works. Thanks very much!
by Faerdan
14 Apr 2016, 11:51
Forum: General Discussion
Replies: 3
Views: 2096

Loading NSB files from outside of working directory

Hi, As part of the modding system in UNION I compile XAML files into NSB files at runtime, allowing modders to easily change the game UIs. With the Noesis build system I can save NSB files anywhere, but within the Noesis API I can only seem to add Resource paths (using GUI.AddResourceProvider()) whi...
by Faerdan
14 Apr 2016, 10:17
Forum: General Discussion
Replies: 4
Views: 2852

Re: [719] Linear color space issues (in Xenko DX11)

Thank you for the compliments. I searched for a long time to find a GUI library which would make my UI concepts possible using vectors, and Noesis is really the first one with the quality and feature level required. Thank you for a great product. I don't have any graphics programming experience, bey...
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