Search found 73 matches
- 11 May 2016, 12:28
- Forum: General Discussion
- Replies: 13
- Views: 5676
Re: Path/SVG quality using C# DX11 renderer
The 1.2.6 C# SDK release is fantastic, thank you. I managed to enable MSAA so didn't need PPA, but the release fixed all of my other issues. The integration on Noesis into the Xenko still needs a lot of work, I am using Gamma color space and it only support DX11, but it is good enough for me to work...
- 27 Apr 2016, 18:18
- Forum: General Discussion
- Replies: 13
- Views: 5676
Re: Path/SVG quality using C# DX11 renderer
Will do, thanks.
- 27 Apr 2016, 15:56
- Forum: General Discussion
- Replies: 13
- Views: 5676
Re: Path/SVG quality using C# DX11 renderer
Thanks.
How far behind is the current C# API release, compared to the current v1.2.5f11?
I am experiencing some exceptions using the C# API that were not occurring in Unity (using exactly the same XAML and code).
How far behind is the current C# API release, compared to the current v1.2.5f11?
I am experiencing some exceptions using the C# API that were not occurring in Unity (using exactly the same XAML and code).
- 21 Apr 2016, 10:56
- Forum: General Discussion
- Replies: 13
- Views: 5676
Re: Path/SVG quality using C# DX11 renderer
Cool, how do I enable PPA using the C# API?
- 21 Apr 2016, 10:21
- Forum: General Discussion
- Replies: 13
- Views: 5676
Re: Path/SVG quality using C# DX11 renderer
Xenko has MSAA disabled by default. I'm talking to the Xenko devs to find out how best to create a RenderTargetView in the engine (I also need this to correct the SRGB colour issue).
- 18 Apr 2016, 13:51
- Forum: General Discussion
- Replies: 13
- Views: 5676
Path/SVG quality using C# DX11 renderer
Hi, I have ported my game, and UIs built using Noesis, from Unity to Xenko. I am using a modified version of the Monogame wrapper (with the Noesis C# API), which uses the DirectX 11 renderer. I am having an issue though, the quality of the SVG paths in Xenko is very poor (it was "perfect" ...
- 15 Apr 2016, 13:56
- Forum: General Discussion
- Replies: 4
- Views: 2852
Re: [719] Linear color space issues (in Xenko DX11)
Excellent info, thank you.
I won't have time to try this today, but I will as soon. I'll let you know how I get on.
Thanks again.
I won't have time to try this today, but I will as soon. I'll let you know how I get on.
Thanks again.
- 15 Apr 2016, 13:49
- Forum: General Discussion
- Replies: 3
- Views: 2096
Re: Loading NSB files from outside of working directory
I had tried using an absolute path with GUI.AddResourceProvider(), but I realise now that there must have been something wrong with the path I provided.
I've tried it again it and it works. Thanks very much!
I've tried it again it and it works. Thanks very much!
- 14 Apr 2016, 11:51
- Forum: General Discussion
- Replies: 3
- Views: 2096
Loading NSB files from outside of working directory
Hi, As part of the modding system in UNION I compile XAML files into NSB files at runtime, allowing modders to easily change the game UIs. With the Noesis build system I can save NSB files anywhere, but within the Noesis API I can only seem to add Resource paths (using GUI.AddResourceProvider()) whi...
- 14 Apr 2016, 10:17
- Forum: General Discussion
- Replies: 4
- Views: 2852
Re: [719] Linear color space issues (in Xenko DX11)
Thank you for the compliments. I searched for a long time to find a GUI library which would make my UI concepts possible using vectors, and Noesis is really the first one with the quality and feature level required. Thank you for a great product. I don't have any graphics programming experience, bey...