Search found 3925 matches

by jsantos
01 Mar 2012, 20:22
Forum: General Discussion
Replies: 6
Views: 4489

Re: Other Platforms

Hi, NoesisGui v1.0 will work in the following platforms: Windows DirectX9 Android OpenGL ES 2.0 IOS OpenGL ES 2.0 Unity Apart from that, the Ogre version is being developed in parallel with the help of the community. In the roadmap we have DX11 and 64 bits version, but for now, they are out of the v...
by jsantos
28 Feb 2012, 16:16
Forum: General Discussion
Replies: 58
Views: 28603

Re: OGRE Renderer

@mario44 NoesisGui always output triangles that need to be rendered by a gpu. In fact, those triangles can be oriented in 3d. For noesisgui, the renderer is a blackbox (behind the IRenderSystem interface). For this first beta, there is only a rendersystem implementation: directx9. For Ogre the idea ...
by jsantos
28 Feb 2012, 01:00
Forum: General Discussion
Replies: 58
Views: 28603

Re: OGRE Renderer

Hi! Fabulous work people! I think we could prepare a decent GUI panel for that demo. Tell us what do you need for the demo and we will design it in xaml. Although NoesisGui is going to be free for non-commercial projects, please, for now, do not publish anything related to NoesisGui outside these fo...
by jsantos
23 Feb 2012, 14:20
Forum: General Discussion
Replies: 58
Views: 28603

Re: OGRE Renderer

Hi! I prefer that the repository is made private for now because the beta is private. Anyway, any ogre developer is welcome here and we will create accounts for anybody wanting to help us. About the purple background... are you sure the picture you attached is right? I don't see that background. :) ...
by jsantos
22 Feb 2012, 20:19
Forum: General Discussion
Replies: 58
Views: 28603

Re: OGRE Renderer

did you restore the state of the device after rendering the Gui?
by jsantos
22 Feb 2012, 15:56
Forum: General Discussion
Replies: 58
Views: 28603

Re: OGRE Renderer

May be because you removed the stateblock to save and restore the state?
by jsantos
22 Feb 2012, 15:53
Forum: Official Announcements
Replies: 4
Views: 5933

Re: NoesisGUI v0.9.0

Thanks! I'll fix it for the next release
by jsantos
20 Feb 2012, 16:45
Forum: General Discussion
Replies: 58
Views: 28603

Re: OGRE Renderer

hi everybody, we have two approaches here for the integration with Ogre: Following the steps described in the integration tutorial. Pass to Noesis the current device (dx9,dx10,dx11,ogl context) and let it render the GUI content on the passed surface. Implement a Ogre rendersystem (implement the inte...
by jsantos
20 Feb 2012, 16:39
Forum: Official Announcements
Replies: 4
Views: 5933

Re: NoesisGUI v0.9.0

This version was compiled with Windows SDK v6.0 (with correspond to an improved version of the compiler that comes with Visual Studio 2005). Anyway, that shouldn't be a problem because DLL are compatible between different version of compilers. Problems will come when we release the NoesisGui runtime...
by jsantos
17 Feb 2012, 18:11
Forum: General Discussion
Replies: 18
Views: 11748

Re: NoesisGUI and Unity Integration

sorry this beta does not work yet on Unity... we are working on it