Search found 231 matches

by ai_enabled
09 May 2018, 10:02
Forum: Showcase Gallery
Replies: 7
Views: 20618

Re: Heads up - our game ships with the completely open source UI code (XAML/NoesisGUI) and available for free during alp

@XaeroDegreaz, I checked your game and I think it will be possible to hire any good game UI artist and task him or hew with drawing the UI in 100% vector. Your game is a sci-fi game which are usually looking great in a completely vector UI - for reference, see XCOM 2, PlanetSide 2, Deus Ex: Human Re...
by ai_enabled
27 Mar 2018, 12:09
Forum: Showcase Gallery
Replies: 7
Views: 20618

Re: Heads up - our game ships with the completely open source UI code (NoesisGUI) and available for free during alpha!

Some fresh screenshots of the UI (made from the actual game, 4K) - see gallery https://imgur.com/gallery/dMz5V
Image Image Image Image
by ai_enabled
27 Mar 2018, 11:44
Forum: Showcase Gallery
Replies: 7
Views: 20618

Heads up - our game ships with the completely open source UI code (XAML/NoesisGUI) and available for free during alpha!

We're making a large indie game with a custom game engine and NoesisGUI integration. It ships with the completely open source code for UI (and all the gameplay-related code and assets) and supports hot-reloading of everything, including UI code (XAML and C#). The game is in open alpha now and you ca...
by ai_enabled
27 Mar 2018, 11:39
Forum: General Discussion
Replies: 5
Views: 1795

Re: Sound?

You might be interested in how sounds are added in XAML in our game http://cryofall.com The game ships with the completely open source code of UI and game logic. The game is currently available for free (open alpha). It's a huge volume of educational material for any game developer, especially inter...
by ai_enabled
13 Mar 2018, 10:00
Forum: General Discussion
Replies: 19
Views: 10350

Re: MonoGame Integration

@Thraka, the integration repository https://github.com/aienabled/NoesisGUI.MonoGameWrapper has been updated so you can try it with NoesisGUI v2.1 now! By the way, we're making CryoFall - a large indie game with a custom game engine (integrated with MonoGame for client side) with integration with Noe...
by ai_enabled
04 Mar 2018, 08:56
Forum: General Discussion
Replies: 19
Views: 10350

Re: MonoGame Integration

An update is coming soon to add full support for NoesisGUI v2.1.0 (which is currently in RC and API should not change anymore).
Stay tuned :-).
by ai_enabled
29 Jan 2018, 12:28
Forum: Official Announcements
Replies: 130
Views: 103046

Re: BETA: NoesisGUI v2.1.0rc2

@ ivan_b , have you actually checked with the profiler? In our case, v2.x vs v1.x controls loading speed is much faster. At the time I asked the same question (it's called 1.3 beta then and the NoesisGUI team decided to drop XAML-to-binary compiler completely) and they responded to me that their nat...
by ai_enabled
26 Jan 2018, 18:49
Forum: Official Announcements
Replies: 130
Views: 103046

Re: BETA: NoesisGUI v2.1.0rc2

@nokola, I never thought about this case. I think it should not be hard for the Noesis team to just add a simple flag which will avoid returning elements with IsHitTestVisible==false. Full delegate approach as in WPF will be much harder to implement due to C#-to-C++ interop... and I really can't see...
by ai_enabled
26 Jan 2018, 06:51
Forum: Official Announcements
Replies: 130
Views: 103046

Re: BETA: NoesisGUI v2.1.0rc2

I agree that HitTestFilter callback might be useful. Meanwhile, we're using something like that to workaround the issue: public static bool HitTest(Visual fromVisual, Point fromPoint) { var visual = VisualTreeHelper.HitTest(fromVisual, fromPoint) .VisualHit as FrameworkElement; while (visual != null...
by ai_enabled
17 Jan 2018, 12:00
Forum: Official Announcements
Replies: 130
Views: 103046

Re: BETA: NoesisGUI v2.1.0b17

B17 works fine for us!