Search found 231 matches
- 09 May 2018, 10:02
- Forum: Showcase Gallery
- Replies: 7
- Views: 20618
Re: Heads up - our game ships with the completely open source UI code (XAML/NoesisGUI) and available for free during alp
@XaeroDegreaz, I checked your game and I think it will be possible to hire any good game UI artist and task him or hew with drawing the UI in 100% vector. Your game is a sci-fi game which are usually looking great in a completely vector UI - for reference, see XCOM 2, PlanetSide 2, Deus Ex: Human Re...
- 27 Mar 2018, 12:09
- Forum: Showcase Gallery
- Replies: 7
- Views: 20618
Re: Heads up - our game ships with the completely open source UI code (NoesisGUI) and available for free during alpha!
Some fresh screenshots of the UI (made from the actual game, 4K) - see gallery https://imgur.com/gallery/dMz5V
- 27 Mar 2018, 11:44
- Forum: Showcase Gallery
- Replies: 7
- Views: 20618
Heads up - our game ships with the completely open source UI code (XAML/NoesisGUI) and available for free during alpha!
We're making a large indie game with a custom game engine and NoesisGUI integration. It ships with the completely open source code for UI (and all the gameplay-related code and assets) and supports hot-reloading of everything, including UI code (XAML and C#). The game is in open alpha now and you ca...
- 27 Mar 2018, 11:39
- Forum: General Discussion
- Replies: 5
- Views: 1795
Re: Sound?
You might be interested in how sounds are added in XAML in our game http://cryofall.com The game ships with the completely open source code of UI and game logic. The game is currently available for free (open alpha). It's a huge volume of educational material for any game developer, especially inter...
- 13 Mar 2018, 10:00
- Forum: General Discussion
- Replies: 19
- Views: 10350
Re: MonoGame Integration
@Thraka, the integration repository https://github.com/aienabled/NoesisGUI.MonoGameWrapper has been updated so you can try it with NoesisGUI v2.1 now! By the way, we're making CryoFall - a large indie game with a custom game engine (integrated with MonoGame for client side) with integration with Noe...
- 04 Mar 2018, 08:56
- Forum: General Discussion
- Replies: 19
- Views: 10350
Re: MonoGame Integration
An update is coming soon to add full support for NoesisGUI v2.1.0 (which is currently in RC and API should not change anymore).
Stay tuned .
Stay tuned .
- 29 Jan 2018, 12:28
- Forum: Official Announcements
- Replies: 130
- Views: 103046
Re: BETA: NoesisGUI v2.1.0rc2
@ ivan_b , have you actually checked with the profiler? In our case, v2.x vs v1.x controls loading speed is much faster. At the time I asked the same question (it's called 1.3 beta then and the NoesisGUI team decided to drop XAML-to-binary compiler completely) and they responded to me that their nat...
- 26 Jan 2018, 18:49
- Forum: Official Announcements
- Replies: 130
- Views: 103046
Re: BETA: NoesisGUI v2.1.0rc2
@nokola, I never thought about this case. I think it should not be hard for the Noesis team to just add a simple flag which will avoid returning elements with IsHitTestVisible==false. Full delegate approach as in WPF will be much harder to implement due to C#-to-C++ interop... and I really can't see...
- 26 Jan 2018, 06:51
- Forum: Official Announcements
- Replies: 130
- Views: 103046
Re: BETA: NoesisGUI v2.1.0rc2
I agree that HitTestFilter callback might be useful. Meanwhile, we're using something like that to workaround the issue: public static bool HitTest(Visual fromVisual, Point fromPoint) { var visual = VisualTreeHelper.HitTest(fromVisual, fromPoint) .VisualHit as FrameworkElement; while (visual != null...
- 17 Jan 2018, 12:00
- Forum: Official Announcements
- Replies: 130
- Views: 103046
Re: BETA: NoesisGUI v2.1.0b17
B17 works fine for us!