Search found 90 matches
- 29 Oct 2017, 17:53
- Forum: General Discussion
- Replies: 2
- Views: 1456
Re: Move clipped path but not the clip mask itself
Never mind, I figured it out. In Inkscape, group a couple of objects together, then clip the group. Now you can move the individual objects in NoesisGUI without moving the clip mask itself.
- 29 Oct 2017, 03:40
- Forum: General Discussion
- Replies: 2
- Views: 1456
Move clipped path but not the clip mask itself
I have a path which is clipped by another path. I want to move the path, but keep the clip mask position static. However, if I move the path, the clip path moves with it. How do I stop the clipping mask from moving with the shape? It has to be done in code (C#). If only moving the shape but not the ...
- 28 Oct 2017, 17:01
- Forum: General Discussion
- Replies: 4
- Views: 1568
Re: Scaling issues
Yes, but Viewbox only changes the clipping boundary and does not scale the graphics. But that was using a viewbox which was already there. I will try to follow the instructions in the link and report back.
- 28 Oct 2017, 16:59
- Forum: General Discussion
- Replies: 9
- Views: 2464
Re: Documentation incorrect
Ok, done. Issue nr 0001171.
- 27 Oct 2017, 23:52
- Forum: General Discussion
- Replies: 9
- Views: 2464
Re: Documentation incorrect
The error is
I will PM you a repo.InvalidCastException: Cannot cast from source type to destination type.
- 27 Oct 2017, 13:18
- Forum: General Discussion
- Replies: 4
- Views: 1568
Scaling issues
How do I modify the scale so that a graphic in Inkscape which fits nicely in a 158x158 mm area is rendered correctly in a 1024x1024 texture? After hours of scaling using various methods I am lost.
- 27 Oct 2017, 11:29
- Forum: General Discussion
- Replies: 9
- Views: 2464
Re: Documentation incorrect
About the var in C#, I was under the impression that this was not C# but UnityScript
The third line in the code snippet does compile but it throws the error at runtime. Try it.
The third line in the code snippet does compile but it throws the error at runtime. Try it.
- 25 Oct 2017, 05:15
- Forum: General Discussion
- Replies: 9
- Views: 2464
Re: Documentation incorrect
The third line, cannot cast the matrix transform type: NoesisView panel = GetComponent<NoesisView>(); Path rect = (Path)panel.Content.FindName("squaretest"); MatrixTransform pitchTransform = (MatrixTransform)rect.RenderTransform; Transform2 pitchMatrix = pitchTransform.Matrix; pitchMatrix....
- 25 Oct 2017, 05:01
- Forum: General Discussion
- Replies: 3
- Views: 1565
Re: Culling performance
Thanks, sounds good
- 25 Oct 2017, 05:00
- Forum: General Discussion
- Replies: 5
- Views: 1604
Re: Unity crash
Ok, done. Issue nr 1167.