Search found 3917 matches
- 13 Apr 2024, 03:07
- Forum: Official Announcements
- Replies: 25
- Views: 1025
Re: Updates to Our Licensing Terms
1. Yes
2. Once you are in a PRO license you can't revert to Indie
3. Pro licenses get automatic updates to major versions while the Maintenance and Support (M&S) is being paid (3200 EUR/ year for a single platform).
4. Yes, the Indie license is discounted.
I hope this clarifies things, thank you!
2. Once you are in a PRO license you can't revert to Indie
3. Pro licenses get automatic updates to major versions while the Maintenance and Support (M&S) is being paid (3200 EUR/ year for a single platform).
4. Yes, the Indie license is discounted.
I hope this clarifies things, thank you!
- 10 Apr 2024, 14:41
- Forum: Official Announcements
- Replies: 25
- Views: 1025
Re: Updates to Our Licensing Terms
When is that link going to be removed? I.e. if I stay on version <= 3.2.3, when will that stop working as a trial? It will be removed with the 3.2.4 release, in a few weeks. You can keep using your current trial version, but it will last 30 days. After that, you will need an Indie license, or you c...
- 06 Apr 2024, 13:33
- Forum: General Discussion
- Replies: 3
- Views: 129
Re: MVVM (Model View ViewModel) design in C++, research for understanding and apply an example
Our C++ SDK includes fully working samples with source code. I recommend the following for learning more about MVVM:
- DataBinding
- Commands
- Gallery
- 06 Apr 2024, 13:25
- Forum: General Discussion
- Replies: 2
- Views: 106
Re: Unreal: NoesisGrabBackgroundImage
Is it safe to change the clear alpha value from 1 to 0? The UI seems to be fine with the change" If you modify this and you are using the BackgroundEffectBehavior to blur the background it won't work correctly. But, you are right, we shouldn't be modifying the alpha of the Unreal texture. Coul...
- 04 Apr 2024, 15:35
- Forum: General Discussion
- Replies: 6
- Views: 142
Re: Connect to Child Event
Yes, please, add a ticket for this. Thank you!
- 03 Apr 2024, 06:13
- Forum: General Discussion
- Replies: 1
- Views: 126
Re: can I run NoesisGui with UWP in Visual Studio ?
Our C++ SDK contains several UWP projects for each architecture (arm, x86, x86_64). Note that, as in the rest of platforms, we render the XAML ourselves, using D3D. You can't mix Noesis XAML with UWP XAML.
- 03 Apr 2024, 06:06
- Forum: General Discussion
- Replies: 6
- Views: 142
Re: Connect to Child Event
Have you tried overriding ConnectEvent as described in the Events Tutorial ?
- 01 Apr 2024, 18:13
- Forum: Official Announcements
- Replies: 25
- Views: 1025
Re: Updates to Our Licensing Terms
When you say that it will be effective in 3.2.4, are you implying that the changes won't be retroactive to older versions, and so I should continue using the older versions until I figure out what I want to do? The link for automatically getting a trial (https://www.noesisengine.com/trial/) is goin...
- 29 Mar 2024, 13:46
- Forum: General Discussion
- Replies: 1
- Views: 49
Re: Unity Gamepad connection
The "Hover" effect only makes sense with the mouse. For keyboard and gamepad, the state that makes sense is "Focused".
Is this using a custom style? Are you able to reproduce this in one of our examples?
Is this using a custom style? Are you able to reproduce this in one of our examples?
- 29 Mar 2024, 05:07
- Forum: Official Announcements
- Replies: 25
- Views: 1025
Re: Updates to Our Licensing Terms
We are still deciding about how long our runtime will run without a license. But yes, it can be used for development tests. This change will be effective with 3.2.4.
Even if you don't finish any project with Noesis, the 195€ payment is contributing to the Maintenance and Support that we provide.
Even if you don't finish any project with Noesis, the 195€ payment is contributing to the Maintenance and Support that we provide.