Search found 3927 matches
- 02 Mar 2012, 12:18
- Forum: General Discussion
- Replies: 3
- Views: 5401
Re: 8x, 16x MSAA Artifacts
There are MSAA artifacts on some Intel cards but this issue seems to be different.
Do you see the problem in other samples? Do you have the latest drivers?
I have attached you a xaml, could you test it and tell me if the artifacts are still visible? we are unable to repro that bug.
Do you see the problem in other samples? Do you have the latest drivers?
I have attached you a xaml, could you test it and tell me if the artifacts are still visible? we are unable to repro that bug.
- 01 Mar 2012, 20:26
- Forum: General Discussion
- Replies: 58
- Views: 28603
Re: OGRE Renderer
Yes, it should be possible. There are two alternatives for this: By using render to texture of the GUI and applying that texture to a object part of the scene By using 3d projection (usually referred as 2.5D projection) of the GUi. There is a sample in the SDK showing that effect. I understand that ...
- 01 Mar 2012, 20:22
- Forum: General Discussion
- Replies: 6
- Views: 4489
Re: Other Platforms
Hi, NoesisGui v1.0 will work in the following platforms: Windows DirectX9 Android OpenGL ES 2.0 IOS OpenGL ES 2.0 Unity Apart from that, the Ogre version is being developed in parallel with the help of the community. In the roadmap we have DX11 and 64 bits version, but for now, they are out of the v...
- 28 Feb 2012, 16:16
- Forum: General Discussion
- Replies: 58
- Views: 28603
Re: OGRE Renderer
@mario44 NoesisGui always output triangles that need to be rendered by a gpu. In fact, those triangles can be oriented in 3d. For noesisgui, the renderer is a blackbox (behind the IRenderSystem interface). For this first beta, there is only a rendersystem implementation: directx9. For Ogre the idea ...
- 28 Feb 2012, 01:00
- Forum: General Discussion
- Replies: 58
- Views: 28603
Re: OGRE Renderer
Hi! Fabulous work people! I think we could prepare a decent GUI panel for that demo. Tell us what do you need for the demo and we will design it in xaml. Although NoesisGui is going to be free for non-commercial projects, please, for now, do not publish anything related to NoesisGui outside these fo...
- 23 Feb 2012, 14:20
- Forum: General Discussion
- Replies: 58
- Views: 28603
Re: OGRE Renderer
Hi! I prefer that the repository is made private for now because the beta is private. Anyway, any ogre developer is welcome here and we will create accounts for anybody wanting to help us. About the purple background... are you sure the picture you attached is right? I don't see that background. :) ...
- 22 Feb 2012, 20:19
- Forum: General Discussion
- Replies: 58
- Views: 28603
Re: OGRE Renderer
did you restore the state of the device after rendering the Gui?
- 22 Feb 2012, 15:56
- Forum: General Discussion
- Replies: 58
- Views: 28603
Re: OGRE Renderer
May be because you removed the stateblock to save and restore the state?
- 22 Feb 2012, 15:53
- Forum: Official Announcements
- Replies: 4
- Views: 5933
Re: NoesisGUI v0.9.0
Thanks! I'll fix it for the next release
- 20 Feb 2012, 16:45
- Forum: General Discussion
- Replies: 58
- Views: 28603
Re: OGRE Renderer
hi everybody, we have two approaches here for the integration with Ogre: Following the steps described in the integration tutorial. Pass to Noesis the current device (dx9,dx10,dx11,ogl context) and let it render the GUI content on the passed surface. Implement a Ogre rendersystem (implement the inte...