Search found 3930 matches

by jsantos
07 May 2012, 21:22
Forum: General Discussion
Replies: 3
Views: 5146

Re: Pixel Shader 3 / hw requirements

We are going to release a new version by tomorrow.

For the next one, i think we can lower the requirements to SM2.0
by jsantos
24 Apr 2012, 11:01
Forum: General Discussion
Replies: 3
Views: 5146

Re: Pixel Shader 3 / hw requirements

Yes, for now the hardware requirement for NoesisGui is SM 3.0. Although probably SM 2.0 is enough now that the GLES 2.0 port is being worked.

Is that notebook compatible with shader model 2.0?
by jsantos
17 Apr 2012, 19:32
Forum: General Discussion
Replies: 1
Views: 4126

Re: Animation Sprites with NoesisGUI

As shown in the tutorial, http://www.texturepacker.com can be used for atlases. For now the output generated must be manually edited but we are working with the author of the tool to output a valid NoesisGui format. About the performance issues, you can expect the same with your method. There are no...
by jsantos
17 Apr 2012, 19:26
Forum: General Discussion
Replies: 58
Views: 28640

Re: OGRE Renderer

Yes, when the ogre implementation stabilizes a sample will be provided. But for now, it is soon I think. Anyway if anyone want to start writing a tutorial, please contact me. we can add it to the tutorials of the beta.
by jsantos
10 Apr 2012, 14:31
Forum: General Discussion
Replies: 58
Views: 28640

Re: OGRE Renderer

Apart from the performance boost, NoesisGui gives your more powerful options to design your interface. Anyway, the best you can do is trying it. What kind of panels do you have? I can help with the migration. the layout is done with any tool that understand .xaml: expression blend, visual studio or ...
by jsantos
02 Apr 2012, 23:30
Forum: Official Announcements
Replies: 0
Views: 7581

NoesisGUI v0.9.3

This version is a preview only for Win32 + DirectX9. We are working on the rest of platforms. http://www.noesisengine.com/NoesisGui/NoesisGUI-0.9.3.3456.7z The sample corresponding to the integration tutorial can be downloaded from: http://www.noesisengine.com/NoesisGui/ShadowVolume.7z Changelog: Ad...
by jsantos
10 Mar 2012, 17:16
Forum: Official Announcements
Replies: 0
Views: 7408

NoesisGUI v0.9.2

This version is a preview only for Win32 + DirectX9. We are working on the rest of platforms. http://www.noesisengine.com/NoesisGui/NoesisGUI-0.9.2.3428.7z The sample corresponding to the integration tutorial can be downloaded from: http://www.noesisengine.com/NoesisGui/ShadowVolume.7z Changelog: Xa...
by jsantos
10 Mar 2012, 17:12
Forum: General Discussion
Replies: 58
Views: 28640

Re: OGRE Renderer

yes, sent you an email...
by jsantos
03 Mar 2012, 21:36
Forum: General Discussion
Replies: 58
Views: 28640

Re: OGRE Renderer

about the timeline, we are still in the first steps. I think people directly related with ogre will be able to give you a better estimation than me. When the integration is finished, NoesisGui should be able to run in the intersection of platforms compatible with Noesis and those compatible with Ogre.
by jsantos
03 Mar 2012, 21:32
Forum: General Discussion
Replies: 3
Views: 5138

Re: PPAA Resolution Independence and Artifacts

Hmmm... the performance is good on the 8400M I am testing now. Anyway, the 9400M is inferior hw. Lot of optimizations are not integrated in this beta. The performance is going to be a lot better but anyway, could you tell me the fps you are getting on each MSAA (none,2,4,8,ppa) and Tess Quality(low,...