Search found 3931 matches
- 29 Apr 2024, 15:18
- Forum: General Discussion
- Replies: 7
- Views: 291
Re: Unity error exit code after rendering View to RenderTexture
I am not sure your fix makes sense. For example, NoesisXamlEditor is already unregistering views in OnDisable() method.
Unregistering a view before rendering with it seems suspicious to me.
Unregistering a view before rendering with it seems suspicious to me.
- 29 Apr 2024, 15:12
- Forum: General Discussion
- Replies: 3
- Views: 190
Re: WebGL in Unity 2023?
Thanks for the ticket (#3278)!
- 29 Apr 2024, 15:11
- Forum: General Discussion
- Replies: 6
- Views: 296
- 29 Apr 2024, 13:21
- Forum: General Discussion
- Replies: 4
- Views: 240
Re: PageLeft and PageRight focus traversal
If you are in Unity, you can also entirely disable keyboard in the view and enable actions to drive the navigation. This way you can redefine the inputs to your needs.
- 25 Apr 2024, 19:52
- Forum: General Discussion
- Replies: 3
- Views: 190
Re: WebGL in Unity 2023?
It seems Emscripten was updated to 3.1.38 in Unity 2023.2.0 and this could be the problem you are experimenting. I assume that previous versions of Unity (with Noesis 3.2.2) works fine for you?
Could you please create a ticket for it?
Could you please create a ticket for it?
- 25 Apr 2024, 19:48
- Forum: General Discussion
- Replies: 7
- Views: 291
Re: Unity error exit code after rendering View to RenderTexture
Are you getting this problem in both D3D11 and D3D12 renderers? Just commenting the Graphics.ExecuteCommandBuffer line fixes the issue? Could you please paste the relevant code here?
- 22 Apr 2024, 15:50
- Forum: General Discussion
- Replies: 6
- Views: 296
Re: Unity Android Textbox Autofill / Autocomplete | Need to disable AutoFill for textbox (Android project)
We could also use one of the InputScopes for this (like Private). Would this a valid solution for you?
Could you please create a ticket for this?
Could you please create a ticket for this?
- 22 Apr 2024, 15:46
- Forum: General Discussion
- Replies: 3
- Views: 205
Re: Debug symbols for Unity
Are you reproducing this with our samples too?
- 22 Apr 2024, 15:45
- Forum: Official Announcements
- Replies: 32
- Views: 1685
Re: Updates to Our Licensing Terms
Thank for your questions! 1. Do I still need to keep paying for the Indie license in the next years? The indie license is a single payment. It is not "per year". 2. Also, if my game (which is live but has never received new updates) starts getting more and more revenue till it crosses the ...
- 22 Apr 2024, 15:43
- Forum: Official Announcements
- Replies: 32
- Views: 1685
Re: Updates to Our Licensing Terms
Isn't 100k gross income too low as a threshold? I mean let's say your game makes 110k, you'll be forced to pay the hefty sum of 9000 for a Pro license, representing nearly 10% of your gross income, which means it could be 20-30% or even more of your net income! and that's for 1 platform only! Yes, ...