Search found 60 matches
- 06 Apr 2017, 16:07
- Forum: General Discussion
- Replies: 11
- Views: 4365
Monogame Noesis GUI 2.0 integration
I updated my AIEnabled fork to work with Noesis GUI 2.0, see https://github.com/Ziriax/NoesisGUI.MonoGameWrapper . It still included the on-the-fly XAML reloading. My C# hot code reloading works for WPF, but I didn't find the time yet to try it out with Noesis 2.0, to be continued. NOTE: I noticed a...
- 07 Mar 2017, 17:15
- Forum: General Discussion
- Replies: 17
- Views: 5601
Re: plans for WASM?
@nokola I agree with you, we pick NoesisGUI for cross platform development using C++ and optionally C#, so a Javascript API doesn't seem something existing customers are looking for. I guess people using Javascript will just stick to HTML/SVG/Canvas/WebGL.
- 07 Mar 2017, 09:48
- Forum: General Discussion
- Replies: 17
- Views: 5601
Re: plans for WASM?
Having a Javascript and preferably a Typescript API would be ideal, but it feels like a second step, and doesn't help to make a write-once cross platform solution, unless Javascript is now used for the user code on all platforms instead of C++ or C# Currently if I decide to develop an application us...
- 03 Mar 2017, 12:10
- Forum: General Discussion
- Replies: 17
- Views: 5601
Re: plans for WASM?
Wouldn't one way to go ahead with this be to just use native C++ and emscripten plus webgl? And compile that to asm.js and wasm in the future? This is how Unreal 3 was ported in 4 days. A nice tutorial that shows how easy this is: http://www.learnopengles.com/calling-opengl-from-c-on-the-web-by-usin...
- 27 Feb 2017, 18:21
- Forum: General Discussion
- Replies: 43
- Views: 13378
Re: Caliburn.Micro port issues
Man this is so cool what you are doing, if these things would get patched it should increase the compatibility between WPF and NoesisGUI a lot.
- 27 Feb 2017, 09:03
- Forum: Official Announcements
- Replies: 57
- Views: 80634
Re: UnityPackage 1.3 BETA7
Yes, 3.0 it should be, good idea!
- 26 Feb 2017, 12:45
- Forum: General Discussion
- Replies: 19
- Views: 6867
Re: Particle Effects And Bitmap Pixel Manipulation
What engine are you using? Unity, Monogame, or just directly OpenGL or DX11? Do you really need to generate these images at runtime? I would use a pregenerated texture atlas. Note that typically high performance particle effects are not done using a general purpose GUI engine, but with a dedicated G...
- 25 Feb 2017, 08:41
- Forum: General Discussion
- Replies: 43
- Views: 13378
Re: Caliburn.Micro port issues
Regarding the missing Blend interactivity features, maybe Microsoft's open source XamBehaviors for UWP can serve as a good starting point? https://github.com/Microsoft/XamlBehaviors/ It comes with an MIT license. Personally I have never used the Blend assemblies, I just use attached properties, but ...
- 24 Feb 2017, 21:59
- Forum: General Discussion
- Replies: 43
- Views: 13378
Re: Caliburn.Micro port issues
With message conventions, you mean naming conventions? Can you give a specific example?
These questions are unfortunately a bit too deep into the SDK for me to answer, and require response from the main Noesis engineers.
These questions are unfortunately a bit too deep into the SDK for me to answer, and require response from the main Noesis engineers.
- 24 Feb 2017, 20:22
- Forum: General Discussion
- Replies: 43
- Views: 13378
Re: Caliburn.Micro port issues
Please note, I am just a user, not associated with Noesis. I guess that currently the situation for creating portable user interfaces isn't that great unless you rewrite the views or use QT. So a framework that is as popular as Caliburn.Micro would be a great addition for Noesis IMHO. It would allow...