Search found 90 matches
- 15 Mar 2018, 08:26
- Forum: General Discussion
- Replies: 5
- Views: 1388
Re: Render once
Thanks, I will have a look at the API in that file. Is that in the documentation somewhere? I don't have the animations of the cabin or other instruments ready yet. There is a lot of complex logic behind that (systems, have to be powered, computer not failed, CB not popped, etc) which has to be simu...
- 14 Mar 2018, 00:53
- Forum: General Discussion
- Replies: 5
- Views: 1388
Re: Render once
No problem, will wait until the next version.
Can a RenderOnce() function be implemented in addition to a flag?
Can a RenderOnce() function be implemented in addition to a flag?
- 13 Mar 2018, 00:36
- Forum: General Discussion
- Replies: 5
- Views: 1388
Render once
With the latest Unity version, what is the best way to render a standalone object (not fullsceen) only when something changes? It would be nice if the render loop can be paused without any hacks.
- 02 Feb 2018, 22:26
- Forum: General Discussion
- Replies: 1
- Views: 893
Doesn't work with Unity SRP
I tried NoesisGUI with the Unity 2018 beta and it looks like it doesn't work with the Scriptable Render Pipeline (low end). Is this a known problem?
- 24 Jan 2018, 05:19
- Forum: Official Announcements
- Replies: 130
- Views: 103312
Re: BETA: NoesisGUI v2.1.0rc1
An object space object is not rendered in a standalone Windows build but works in the editor. Bug report filed: 1225.
- 21 Jan 2018, 08:58
- Forum: Official Announcements
- Replies: 130
- Views: 103312
Re: BETA: NoesisGUI v2.1.0rc1
Bug 1202 (Fullscreen is drawn instead of rendertexture on mesh) is not fixed. This is kind of a showstopper for our project. Any chance to fix it?
- 12 Jan 2018, 08:52
- Forum: Showcase Gallery
- Replies: 8
- Views: 19551
Re: Electronic Aircraft display (EFIS)
They match the real thing pretty closely. It is hard to measure without some sort of screen calibration device (color munki) and taking a photo and using an eye dropper doesn't really work. Instead, I calibrated the colors by eye. Close enough.
- 13 Dec 2017, 01:43
- Forum: General Discussion
- Replies: 5
- Views: 1606
Re: Unity crash
This is supposed to be fixed in beta .10 but if the render texture is added to the emissive slot only, the xaml is rendered full screen instead of in world space.
I filed a new bug report, because this issue had been warned for already in the previous bug report.
Bug nr.
0001202
I filed a new bug report, because this issue had been warned for already in the previous bug report.
Bug nr.
0001202
- 17 Nov 2017, 23:46
- Forum: General Discussion
- Replies: 9
- Views: 3025
Re: Noesis Unity on WebGL
Looking at this Unity blog post, I don't see a reason why you can't use a native C++ plugin in WebGL:
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/
- 16 Nov 2017, 23:25
- Forum: General Discussion
- Replies: 6
- Views: 2371
Re: Replace xaml at runtime
Thanks, that did the trick