Search found 241 matches
- 05 Jul 2023, 17:41
- Forum: General Discussion
- Replies: 2
- Views: 1051
- 21 Jun 2023, 00:18
- Forum: General Discussion
- Replies: 2
- Views: 1051
Saturation Effect Usage
Should Saturation Effect work in Unity projects? From what I can tell, NoesisGUIExtensions is installed for Unity. Most extensions work, but this one does not for me. To clarify, I am not trying to get Blend to recognize this extension -- I'm just trying to use it within Unity w/ Noesis. I'm trying ...
- 16 Jun 2023, 01:14
- Forum: General Discussion
- Replies: 5
- Views: 345
Re: Looking for announced editor.
Amazing stuff, jsantos. I predict my game will be finally released before this goes public -- but know that I would have used this every day during the past few years.
- 06 Jun 2023, 03:05
- Forum: General Discussion
- Replies: 4
- Views: 473
Re: Noesis View Statistics
Thank you jsantos!
If there is one thing I could communicate about Noesis is how performant it is. The "new" UI system from Unity doesn't compare on features or performance.
If there is one thing I could communicate about Noesis is how performant it is. The "new" UI system from Unity doesn't compare on features or performance.
- 01 Jun 2023, 03:59
- Forum: General Discussion
- Replies: 4
- Views: 473
Noesis View Statistics
https://i.imgur.com/LNF6wKJ.png I couldn't find any documentation for these statistics. Is frame time the same as Unity's overall frame time... and update time and render time is specific to this Noesis view? What is the tesselations statistic? If it continues to climb when I collapse and show a sc...
- 01 Jun 2023, 03:40
- Forum: General Discussion
- Replies: 1
- Views: 685
BackgroundEffectBehavior Behavior
Re: BackgroundEffectBehavior, #2615.
This is fixed in #2615. Thank you Sergio!
This is fixed in #2615. Thank you Sergio!
- 25 May 2023, 20:00
- Forum: General Discussion
- Replies: 16
- Views: 3164
Re: Background Effect and Texture Formats w/ HDR
> just send the tone mapped SDR version to the BackgroundEffect I'm binding BackgroundEffectBehavior.Source to a Border control which exists in the visual tree. The Border control updates its Background property from the ImageBrush + TextureSource. Is there a way to point BackgroundEffectBehavior.So...
- 25 May 2023, 05:15
- Forum: General Discussion
- Replies: 16
- Views: 3164
Re: Background Effect and Texture Formats w/ HDR
Hey JSantos! I just keep bringing this topic up! Thank you for the assistance moving this forward. After building out my new UI with BackgroundEffect and Blurs I noticed subtle banding in rendered scenes. I'm seeing it with Render texture formats ARGB32, R8G8B8A_UNorm, and a few others, which make s...
- 23 May 2023, 14:47
- Forum: General Discussion
- Replies: 5
- Views: 397
Re: XAML Tutorial and Geometry Path Question
Here is an example of how to stretch a path-based UI without scaling up/down line width: float originalHeight = 139.6f; // the original maximum Y value float height = 250f; // replace with actual value StreamGeometry bottomGeometry = new StreamGeometry(); using (StreamGeometryContext context = botto...
- 23 May 2023, 14:19
- Forum: General Discussion
- Replies: 5
- Views: 397
Re: XAML Tutorial and Geometry Path Question
Thanks, DevFear! I would use a ViewBox but for this scenario, I do not want the elements to scale-up in size. This would result in a larger UI when content increases. For this reason, I am trying #1 and #2 above. But maybe there is a better way?