Search found 241 matches

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by stonstad
21 Jun 2023, 00:18
Forum: General Discussion
Replies: 2
Views: 1051

Saturation Effect Usage

Should Saturation Effect work in Unity projects? From what I can tell, NoesisGUIExtensions is installed for Unity. Most extensions work, but this one does not for me. To clarify, I am not trying to get Blend to recognize this extension -- I'm just trying to use it within Unity w/ Noesis. I'm trying ...
by stonstad
16 Jun 2023, 01:14
Forum: General Discussion
Replies: 5
Views: 345

Re: Looking for announced editor.

Amazing stuff, jsantos. I predict my game will be finally released before this goes public -- but know that I would have used this every day during the past few years.
by stonstad
06 Jun 2023, 03:05
Forum: General Discussion
Replies: 4
Views: 473

Re: Noesis View Statistics

Thank you jsantos!

If there is one thing I could communicate about Noesis is how performant it is. The "new" UI system from Unity doesn't compare on features or performance.
by stonstad
01 Jun 2023, 03:59
Forum: General Discussion
Replies: 4
Views: 473

Noesis View Statistics

https://i.imgur.com/LNF6wKJ.png I couldn't find any documentation for these statistics. Is frame time the same as Unity's overall frame time... and update time and render time is specific to this Noesis view? What is the tesselations statistic? If it continues to climb when I collapse and show a sc...
by stonstad
01 Jun 2023, 03:40
Forum: General Discussion
Replies: 1
Views: 685

BackgroundEffectBehavior Behavior

Re: BackgroundEffectBehavior, #2615.

This is fixed in #2615. Thank you Sergio!
by stonstad
25 May 2023, 20:00
Forum: General Discussion
Replies: 16
Views: 3164

Re: Background Effect and Texture Formats w/ HDR

> just send the tone mapped SDR version to the BackgroundEffect I'm binding BackgroundEffectBehavior.Source to a Border control which exists in the visual tree. The Border control updates its Background property from the ImageBrush + TextureSource. Is there a way to point BackgroundEffectBehavior.So...
by stonstad
25 May 2023, 05:15
Forum: General Discussion
Replies: 16
Views: 3164

Re: Background Effect and Texture Formats w/ HDR

Hey JSantos! I just keep bringing this topic up! Thank you for the assistance moving this forward. After building out my new UI with BackgroundEffect and Blurs I noticed subtle banding in rendered scenes. I'm seeing it with Render texture formats ARGB32, R8G8B8A_UNorm, and a few others, which make s...
by stonstad
23 May 2023, 14:47
Forum: General Discussion
Replies: 5
Views: 397

Re: XAML Tutorial and Geometry Path Question

Here is an example of how to stretch a path-based UI without scaling up/down line width: float originalHeight = 139.6f; // the original maximum Y value float height = 250f; // replace with actual value StreamGeometry bottomGeometry = new StreamGeometry(); using (StreamGeometryContext context = botto...
by stonstad
23 May 2023, 14:19
Forum: General Discussion
Replies: 5
Views: 397

Re: XAML Tutorial and Geometry Path Question

Thanks, DevFear! I would use a ViewBox but for this scenario, I do not want the elements to scale-up in size. This would result in a larger UI when content increases. For this reason, I am trying #1 and #2 above. But maybe there is a better way?
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