Search found 14 matches
- 14 Jul 2017, 17:42
- Forum: General Discussion
- Replies: 2
- Views: 1328
Re: ComboBox with complex item
UPDATE: Noesis behaves properly when using templating. <ComboBox Width="80" Height="40" ItemsSource="{Binding ComboItems}"> <ComboBox.ItemTemplate> <DataTemplate> <Border Background="Yellow"> <Label Content="{Binding}"/> </Border> </DataTemplate> </C...
- 14 Jul 2017, 00:30
- Forum: General Discussion
- Replies: 2
- Views: 1328
ComboBox with complex item
Hi, I am having trouble using the combobox in Unity3D, with more complex items (more than just a label or plain text). The selected object doesn't render in the main control, only in the expanding list. Here is a little piece of sample code and the result: <ComboBox Width="80" Height="...
- 11 Jul 2017, 01:16
- Forum: General Discussion
- Replies: 1
- Views: 1024
FrameworkElement.Parent property null when used in a template
I'm having an issue where I have a custom control registering to events on the parent element, and sending it on a message bus type architecture. Everything works fine, except when I am using this custom control inside a template: In this case, the property 'Parent' in the codebehind is null and nev...
- 15 May 2017, 23:01
- Forum: General Discussion
- Replies: 12
- Views: 6349
Re: Unity 2017.1 beta and .NET 4.6
Thank you very much for the information. I am currently trying to make a decision about using Noesis or not, and I have a Unity project where having .NET4.6 is an imperative. I could hold off and build the UI separately for the beginning, but would you have an estimate of when this feature is going ...