Search found 3013 matches
- 11 Jan 2013, 16:48
- Forum: General Discussion
- Replies: 1
- Views: 2576
Re: NoesisGUI v0.9.7
We found a problem in the Unity package that made impossible to create standalone executables of the projects using our component.
So please download the new unity package version, that was tagged as 0.9.7.3917a.
So please download the new unity package version, that was tagged as 0.9.7.3917a.
- 11 Jan 2013, 15:58
- Forum: General Discussion
- Replies: 6
- Views: 4245
Re: v0.9.7 not working for me (unity 4)
We tested package v0.9.7 in Unity 4.0.0f7. The scenes (ControlGallery, MasterMind, Primitives, RenderToTexture) that come with the package work perfectly after importing the package on a clean project. Are you having problems with these scenes? Last release v0.9.7 has introduced some changes about h...
- 02 Jan 2013, 20:48
- Forum: General Discussion
- Replies: 6
- Views: 4444
Re: Problem with Gui.UnityExporter
First of all, Happy New Year! :) Our current Unity integration doesn't support neither Application nor Window classes. UserControl or Panel derived classes should be the root of the loaded XAML. Please try the following code for your XAML, so you can load it correctly from Unity: <Grid xmlns="h...
- 28 Dec 2012, 04:02
- Forum: General Discussion
- Replies: 6
- Views: 4444
Re: Problem with Gui.UnityExporter
You can find attached the changes I made to build your files.
- 28 Dec 2012, 01:25
- Forum: General Discussion
- Replies: 6
- Views: 4444
Re: Problem with Gui.UnityExporter
NoesisGUI is implementing a subset of WPF/Silverlight framework, so there are types and properties that our framework won't recognize. For example, Automation properties, SystemColors keys or SystemParameter keys. Seeing the output of the BuildTool, you can detect these cases and remove or modify ap...
- 28 Dec 2012, 00:23
- Forum: General Discussion
- Replies: 6
- Views: 4050
Re: Unable to use XAML player
Thanks for the fast reply, I have managed to get it working now, however it appears that the window was still appearing black as I was referencing styles (Style="{DynamicResource LoginButton}") in the window. The window is black because the Background property of the Window is not set, an...
- 27 Dec 2012, 21:20
- Forum: General Discussion
- Replies: 6
- Views: 4444
Re: Problem with Gui.UnityExporter
The next release will include a new tool from inside UnityEditor to import NoesisGUI resources in a more comfortable way. Meanwhile, the steps to export your resources to Unity are: 1. Run BuildTool scan Your/Package to add your resources to the database. 2. Run BuildTool build Your/Package to build...
- 24 Dec 2012, 11:31
- Forum: General Discussion
- Replies: 6
- Views: 4050
Re: Unable to use XAML player
Hi Mattiemus, When you design an application with Expression Blend, the tool creates automatically an App.xaml and MainWindow.xaml that are binded to code behind classes, specified by the x:Class property. So if you don't remove that property, you should provide corresponding classes in C++. For you...
- 07 Dec 2012, 14:51
- Forum: General Discussion
- Replies: 2
- Views: 2742
Re: Question with integration NoesisGUI / Ogre
Hello Olivier, As it occurs in WPF, every control needs a valid Template to get a visual representation. Our engine doesn't define a default theme (where default styles and templates are usually defined for each control) becuase sometimes there is no need for them and resources are saved. When you a...
- 04 Dec 2012, 19:35
- Forum: General Discussion
- Replies: 8
- Views: 4704
Re: NOESIS Gui for Applications
NoesisGUI is a robust framework that offers a mature object oriented GUI API. We mimic (the better we can) the class architecture that can be found in WPF. NoesisGUI has full support for standard controls as Buttons, CheckBoxes, RadioButtons, ListBoxes, ComboBoxes, etc., as well as layout panels to ...