Search found 70 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 7
by Jamieh
31 Jan 2022, 15:31
Forum: General Discussion
Replies: 3
Views: 439

Re: Upgrade issues (3.04 to 3.1.2)

Ok, let me get debugging working and I'll try to isolate the issue. I'm definitely doing UI stuff on event callback threads, which I know can cause UI-thread mismatches in WPF. However almost everything I'm doing is with binding properties, which in WPF you can update from any thread as long as it i...
by Jamieh
31 Jan 2022, 01:35
Forum: General Discussion
Replies: 3
Views: 439

Upgrade issues (3.04 to 3.1.2)

We have been waiting to upgrade our Noesis version because we were waiting for some bugs to get fixed plus needed a spot in our schedule to do it. I'm currently trying to update our app, which works well on 3.0.4 to the new 3.1.2 version of Noesis and I'm running into a few things I need some advice...
by Jamieh
23 May 2021, 07:21
Forum: General Discussion
Replies: 9
Views: 6008

Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12

Ok, I tracked the problem down. There seems to be a Noesis issue with displaying ToolTips that contain content that has a LayoutTransform/ScaleTransform on it. The problem gets worse as the scale values go up. We were only seeing it on iOS because with a scale of 1.75 or lower the problem is not tha...
by Jamieh
22 May 2021, 08:05
Forum: General Discussion
Replies: 9
Views: 6008

Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12

Ok, so after digging a ton more, you were right on the screen ratio. In fact, I don't think the original "problem" was actually a problem at all. I had misunderstood what our customer was saying was wrong. (I did update our scaling to work better on 4:3 ratio with large resoution) After ge...
by Jamieh
20 May 2021, 20:50
Forum: General Discussion
Replies: 9
Views: 6008

Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12

Ok cool, thanks for the info about the inspector tool. I will fire that up and see if I can figure out what sizing is wrong. I can also do some debug messages about that parent container being null. I suspect that may be what is happening too, however it does only seem to be happening under iOS. I s...
by Jamieh
20 May 2021, 16:57
Forum: General Discussion
Replies: 9
Views: 6008

Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12

So we have a Scale Function in a base class and I think this is where things are breaking. If I had to guess, ParentContainer.ActualWidth and ParentContainer.ActualHeight are getting bad data here and it is throwing a bunch of stuff off for us. But I haven't done any direct iOS debugging yet. As I s...
by Jamieh
20 May 2021, 16:50
Forum: General Discussion
Replies: 9
Views: 6008

Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12

Yes the parent UserControl is full-screen. We have seen some additional screen shots from customers that make me believe this is a bad height/width issue as well. I'm guessing we are failing to get the proper size of that parent control for some reason. We're seeing other windows (that are also base...
by Jamieh
20 May 2021, 06:42
Forum: General Discussion
Replies: 9
Views: 6008

Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12

We just upgraded to 3.12 from 3.04, and are running into some sizing/scaling issues on iOS 9(iPad) probably centered around ViewBoxes. We have an overlay window that we put into a ViewBox over our main game window. We generally want to scale this window to as much of the screen as possible. If you l...
by Jamieh
14 Apr 2021, 17:31
Forum: General Discussion
Replies: 3
Views: 1710

Re: How to properly use Gesture events like DoubleTapped in Unity?

Cool, I figured it was something simple I was missing. Thanks!
  • 1
  • 2
  • 3
  • 4
  • 5
  • 7