Search found 70 matches
- 31 Jan 2022, 15:31
- Forum: General Discussion
- Replies: 3
- Views: 439
Re: Upgrade issues (3.04 to 3.1.2)
Ok, let me get debugging working and I'll try to isolate the issue. I'm definitely doing UI stuff on event callback threads, which I know can cause UI-thread mismatches in WPF. However almost everything I'm doing is with binding properties, which in WPF you can update from any thread as long as it i...
- 31 Jan 2022, 01:35
- Forum: General Discussion
- Replies: 3
- Views: 439
Upgrade issues (3.04 to 3.1.2)
We have been waiting to upgrade our Noesis version because we were waiting for some bugs to get fixed plus needed a spot in our schedule to do it. I'm currently trying to update our app, which works well on 3.0.4 to the new 3.1.2 version of Noesis and I'm running into a few things I need some advice...
- 25 May 2021, 17:24
- Forum: General Discussion
- Replies: 9
- Views: 6008
- 23 May 2021, 07:21
- Forum: General Discussion
- Replies: 9
- Views: 6008
Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12
Ok, I tracked the problem down. There seems to be a Noesis issue with displaying ToolTips that contain content that has a LayoutTransform/ScaleTransform on it. The problem gets worse as the scale values go up. We were only seeing it on iOS because with a scale of 1.75 or lower the problem is not tha...
- 22 May 2021, 08:05
- Forum: General Discussion
- Replies: 9
- Views: 6008
Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12
Ok, so after digging a ton more, you were right on the screen ratio. In fact, I don't think the original "problem" was actually a problem at all. I had misunderstood what our customer was saying was wrong. (I did update our scaling to work better on 4:3 ratio with large resoution) After ge...
- 20 May 2021, 20:50
- Forum: General Discussion
- Replies: 9
- Views: 6008
Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12
Ok cool, thanks for the info about the inspector tool. I will fire that up and see if I can figure out what sizing is wrong. I can also do some debug messages about that parent container being null. I suspect that may be what is happening too, however it does only seem to be happening under iOS. I s...
- 20 May 2021, 16:57
- Forum: General Discussion
- Replies: 9
- Views: 6008
Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12
So we have a Scale Function in a base class and I think this is where things are breaking. If I had to guess, ParentContainer.ActualWidth and ParentContainer.ActualHeight are getting bad data here and it is throwing a bunch of stuff off for us. But I haven't done any direct iOS debugging yet. As I s...
- 20 May 2021, 16:50
- Forum: General Discussion
- Replies: 9
- Views: 6008
Re: Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12
Yes the parent UserControl is full-screen. We have seen some additional screen shots from customers that make me believe this is a bad height/width issue as well. I'm guessing we are failing to get the proper size of that parent control for some reason. We're seeing other windows (that are also base...
- 20 May 2021, 06:42
- Forum: General Discussion
- Replies: 9
- Views: 6008
Unity: Issue with ViewBox/Sizing on iOS after upgrading to 3.12
We just upgraded to 3.12 from 3.04, and are running into some sizing/scaling issues on iOS 9(iPad) probably centered around ViewBoxes. We have an overlay window that we put into a ViewBox over our main game window. We generally want to scale this window to as much of the screen as possible. If you l...
- 14 Apr 2021, 17:31
- Forum: General Discussion
- Replies: 3
- Views: 1710
Re: How to properly use Gesture events like DoubleTapped in Unity?
Cool, I figured it was something simple I was missing. Thanks!