Search found 3931 matches
- 22 Feb 2012, 20:19
- Forum: General Discussion
- Replies: 58
- Views: 28680
Re: OGRE Renderer
did you restore the state of the device after rendering the Gui?
- 22 Feb 2012, 15:56
- Forum: General Discussion
- Replies: 58
- Views: 28680
Re: OGRE Renderer
May be because you removed the stateblock to save and restore the state?
- 22 Feb 2012, 15:53
- Forum: Official Announcements
- Replies: 4
- Views: 5954
Re: NoesisGUI v0.9.0
Thanks! I'll fix it for the next release
- 20 Feb 2012, 16:45
- Forum: General Discussion
- Replies: 58
- Views: 28680
Re: OGRE Renderer
hi everybody, we have two approaches here for the integration with Ogre: Following the steps described in the integration tutorial. Pass to Noesis the current device (dx9,dx10,dx11,ogl context) and let it render the GUI content on the passed surface. Implement a Ogre rendersystem (implement the inte...
- 20 Feb 2012, 16:39
- Forum: Official Announcements
- Replies: 4
- Views: 5954
Re: NoesisGUI v0.9.0
This version was compiled with Windows SDK v6.0 (with correspond to an improved version of the compiler that comes with Visual Studio 2005). Anyway, that shouldn't be a problem because DLL are compatible between different version of compilers. Problems will come when we release the NoesisGui runtime...
- 17 Feb 2012, 18:11
- Forum: General Discussion
- Replies: 18
- Views: 11774
Re: NoesisGUI and Unity Integration
sorry this beta does not work yet on Unity... we are working on it
- 17 Feb 2012, 18:10
- Forum: General Discussion
- Replies: 1
- Views: 5249
Re: advanced samples
The problem with those demos is that they use the 3D engine. Those components are not part of NoesisGui. We have yet to decide what to do with this because in the final version we would like to include a full example. Any way, for now, you have the Gui/Samples/Time.xaml a widget that was used in one...
- 14 Feb 2012, 23:56
- Forum: General Discussion
- Replies: 1
- Views: 5206
Re: Silverlight and WPF Dashboards and gauges
NoesisGUI is not binary compatible with Silverlight. Although you can render the visual description stored in .xaml files, the logic part (the code-behind class) needs to be reprogrammed again. This is an easy step because NoesisGui classes mimic classes from WPF and Silverlight. Then, the first ste...
- 14 Feb 2012, 17:13
- Forum: General Discussion
- Replies: 18
- Views: 11774
Re: NoesisGUI and Unity Integration
Sorry but this first beta is only for PC
- 14 Feb 2012, 17:12
- Forum: General Discussion
- Replies: 2
- Views: 5745
Re: NoesisGUI Integration Tutorial
Yes, I have added the link in the sticky post.