🕹️ Noesis Studio for C++, Unity and Unreal (beta 13)
⚠️ This thread is obsolete.
We have launched the official Noesis 4.0 Beta with all platforms and engines.
Please visit the new thread for the latest downloads and updates: Noesis 4.0 Beta Thread
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We are excited to announce the beta preview of NoesisGUI 4.0, now featuring Noesis Studio integrated directly into C++, Unity and Unreal.
🔽 NoesisGUI-NativeSDK-win-4.0.0b13.zip
🔽 NoesisGUI-Unity-4.0.0b13.zip
🔽 NoesisGUI-UE5.6-4.0.0b13.zip
Important notes about this beta release:
🔹 Installation steps remain the same as in previous versions of Noesis.
🔹 Improved documentation and tutorial videos are coming soon.
🔹 Blend projects have been completely removed.
🔹 Currently available for Windows x86_64 only; macOS support will come next.
C++ SDK Guidelines
🔹 This SDK provides a fully extensible version of Noesis Studio with native C++ integration.
🔹 We recommend reviewing the App/StudioTool sample to understand how to integrate Studio into your application.
🔹 The App/Toolkit project contains many extensions for Noesis. Until more complete documentation is available, use it as a reference for exposing metadata to Studio.
🔹 There are currently fewer samples than in 3.2, but we are actively working on this.
Unity Guidelines
🔹 The corresponding Studio project associated with the opened Unity project can be created/accessed from Tools => NoesisGUI => Open Studio Project. This `.noesis` project is located just before the '/Assets' folder (the same place where Blend projects were located), which ensures global and relative URIs work correctly.
🔹 This version of Studio can be extended with C#. New converters will appear in the Binding section, new UserControls in the Add Element section, and so on. Although extensions are already detected by Studio, metadata to control their appearance (category, icon, description, order, etc.) is not yet available. We are working on this.
🔹 The package includes samples that can be installed using the standard Unity package samples procedure. There are currently fewer samples than in 3.2, but we are actively working on this. Each sample includes its own Studio Project ('.noesis'), which can be opened by double-clicking it.
Unreal Guidelines
🔹 Studio projects can be created via NoesisGUI => New Project.... Projects can be located anywhere on your drive but must follow the folder structure of your Unreal Content folder to ensure global and relative URIs work properly.
🔹 This version of Studio can be extended with C++ code and Blueprints included in your Unreal project. New converters will appear in the Binding properties, new UserControls in the Add Element section, and so on. Extensions are already detected by Studio; metadata support (category, icon, description, order, etc.) is coming soon.
🔹 The project includes several samples delivered as plugins alongside the NoesisGUI plugin. There are currently fewer samples than in 3.2, but more are being added. Each sample includes its own Studio Project ('.noesis'), accessible from the NoesisGUI menu.
💡 Documentation for this release is still in progress and will be added in future updates.
⚠️ Please remember this is a beta release and is not yet ready for production use.
Thank you for trying out this new version and sharing your feedback! We’d love to hear your experiences, suggestions, and issues in the forums, it will help us make 4.0 the best release yet!
We have launched the official Noesis 4.0 Beta with all platforms and engines.
Please visit the new thread for the latest downloads and updates: Noesis 4.0 Beta Thread
---
We are excited to announce the beta preview of NoesisGUI 4.0, now featuring Noesis Studio integrated directly into C++, Unity and Unreal.
🔽 NoesisGUI-NativeSDK-win-4.0.0b13.zip
🔽 NoesisGUI-Unity-4.0.0b13.zip
🔽 NoesisGUI-UE5.6-4.0.0b13.zip
Important notes about this beta release:
🔹 Installation steps remain the same as in previous versions of Noesis.
🔹 Improved documentation and tutorial videos are coming soon.
🔹 Blend projects have been completely removed.
🔹 Currently available for Windows x86_64 only; macOS support will come next.
C++ SDK Guidelines
🔹 This SDK provides a fully extensible version of Noesis Studio with native C++ integration.
🔹 We recommend reviewing the App/StudioTool sample to understand how to integrate Studio into your application.
🔹 The App/Toolkit project contains many extensions for Noesis. Until more complete documentation is available, use it as a reference for exposing metadata to Studio.
🔹 There are currently fewer samples than in 3.2, but we are actively working on this.
Unity Guidelines
🔹 The corresponding Studio project associated with the opened Unity project can be created/accessed from Tools => NoesisGUI => Open Studio Project. This `.noesis` project is located just before the '/Assets' folder (the same place where Blend projects were located), which ensures global and relative URIs work correctly.
🔹 This version of Studio can be extended with C#. New converters will appear in the Binding section, new UserControls in the Add Element section, and so on. Although extensions are already detected by Studio, metadata to control their appearance (category, icon, description, order, etc.) is not yet available. We are working on this.
🔹 The package includes samples that can be installed using the standard Unity package samples procedure. There are currently fewer samples than in 3.2, but we are actively working on this. Each sample includes its own Studio Project ('.noesis'), which can be opened by double-clicking it.
Unreal Guidelines
🔹 Studio projects can be created via NoesisGUI => New Project.... Projects can be located anywhere on your drive but must follow the folder structure of your Unreal Content folder to ensure global and relative URIs work properly.
🔹 This version of Studio can be extended with C++ code and Blueprints included in your Unreal project. New converters will appear in the Binding properties, new UserControls in the Add Element section, and so on. Extensions are already detected by Studio; metadata support (category, icon, description, order, etc.) is coming soon.
🔹 The project includes several samples delivered as plugins alongside the NoesisGUI plugin. There are currently fewer samples than in 3.2, but more are being added. Each sample includes its own Studio Project ('.noesis'), accessible from the NoesisGUI menu.
💡 Documentation for this release is still in progress and will be added in future updates.
⚠️ Please remember this is a beta release and is not yet ready for production use.
Thank you for trying out this new version and sharing your feedback! We’d love to hear your experiences, suggestions, and issues in the forums, it will help us make 4.0 the best release yet!
Re: 🕹️ Noesis Studio for C++, Unity and Unreal (beta 13)
The C++ SDK is now available (Windows only for now), and our next step is to bring all SDKs to every platform supported in 3.2.
With Noesis 4.0 closer than ever, your feedback at this stage is incredibly valuable to us.
With Noesis 4.0 closer than ever, your feedback at this stage is incredibly valuable to us.
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