Re: Problems with Camera Stacking URP (OSX and IOS)
I’ve updated #3851 with the latest code.Apart of doing this i had to disable the metal validation flag. Now it works in editor and in build. Thanks!
I’m unable to reproduce the Metal validation issue on my end. I’ve enabled validation both in Unity (via Player Settings) and in Xcode while debugging, but I’m not seeing any console messages, and rendering appears correct. I’ve tested this on Unity 6.1 across Windows and macOS (both x86 and ARM64 builds).
What exactly happens on your side when you enable validation (I assume in the Unity Player)? Are you seeing just error messages, or is rendering failing entirely?
To help debug, I’ve created a small test scene with three cameras (3D, FX, and UI) stacked together. Could you please give it a try?
Who is online
Users browsing this forum: Bing [Bot] and 2 guests