jmlg
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

11 Apr 2017, 10:37

A new project with your control gallery xaml asset sample on the camera :
http://dl.goto-games.com/noesis/Test.zip
 
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sfernandez
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

11 Apr 2017, 19:44

Hi,

I tried your project and it works fine inside Unity Editor, and it also works fine when executing the Test.exe application you deployed.

Could you please attach the Editor.log found at %UserProfile%/AppData/Local/Unity/Editor?
 
jmlg
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

12 Apr 2017, 09:35

hello S. and thx for testing. He is my log file : http://dl.goto-games.com/noesis/Editor.log
 
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sfernandez
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

12 Apr 2017, 11:33

As the log shows, your Graphics card (GeForce 7300 LE) doesn't support DirectX11, it is running Unity Editor in DX9.
We only support DX11, OpenGL, OpenGL ES and Metal in NoesisGUI 2.0, so that's why you cannot see anything drawn.

NoesisGUI 1.2.6 (the one you can download from Unity Asset Store) still has support for DX9 if you want to try.
 
jmlg
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

12 Apr 2017, 17:25

1.2.6 doesn't work with my unity 5.5 I already tried it !
I try verson 2.0 on another computer with a DX11 and it work.

Please could you confirm that :
1) version 2.0 doesn't support D9 and will never support it, exact ?
2) version 1.2 support D9 but is not compatible with recent build of Unity, exact ?
3) version 1.2 iwill not be supported in the future by noesis, exact ?

If 1) and 2) and 3) are exact what I have to do is :
- noesis 2.0 + unity 5.6 for iOs, OsX, Androïd, UWP
- WPF/.Net 4.0 for Windows XP to Windows 10
Exact ?
 
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jsantos
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

12 Apr 2017, 19:52

1. NoesisGUI 2.0 doesn't support D3D9 and we don't have plans to support it for now. If this is critical for you, please contact us in private. Depending on the kind of license you are interested in we could prioritize this.
2. NoesisGUI 1.2 supports D3D9 and it is compatible with Unity 5.X although we didn't try with the latest versions because of point 3.
3. NoesisGUI 1.2 is unsupported right now.

Do you really need D3D9? I am not sure when was the last GPU card sold supporting D3D9 and not D3D11, probably we are talking of many years.
 
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ai_enabled
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

13 Apr 2017, 06:12

I agree with @jsantos.
Currently there are less than 1% of Steam users who are using Windows XP http://store.steampowered.com/hwsurvey
All the newer versions of Windows support DX11.
Supporting DX9 will only overcomplicate development (need write shaders for DX9 as well, testing on Windows XP as well).

Thought we've already released a game with DX9 support two years ago and we cannot upgrade to NoesisGUI 2.0 and/or newer Unity despite a lot of already done integration job. We have many customers (perhaps more than 1000 players) who're still using Windows XP and they could simply ruin our game rating if we drop the Windows XP support (providing a "legacy" build is not an option due to multiplayer nature of the game, providing a separate "legacy" branch is also not an option because of much higher overhead for supporting and building the game). But staying with NoesisGUI 1.2 and Unity 5.3 in that case is not a serious issue (the game works perfectly well).
AtomicTorch Studio Pte. Ltd. http://atomictorch.com
 
jmlg
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

13 Apr 2017, 09:21

Hi @jsantos & @ai_enabled,
Thx a lot for your replies, you convinced me to go forward :-)
I will try NoesisGUI 1.2 with Unity 5.3 for a backup (or why not a definitive) solution as you suggest : do you have a minimalist sample project for me or it's enough to replace noesis view by noesis panel ?
 
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sfernandez
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Re: No drawing with noesisgui 2.0.0f1 & Unity 5.5.0f1

20 Apr 2017, 17:25

NoesisGUI 1.2 Unity package contains documentation and samples you can use to start.
Basically you have to add a NoesisGUIPanel component to your camera and attach a .xaml file to render UI in your screen.

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